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Official Riot patch notes

RANKED REWARDS AND MORE!

NEW RANKED SEASON UPDATES

Developer's notes
The Ranked Ladder is open and ready for all. With it, an increase in Challenger and Grandmaster slots for some regions.
When Space Gods goes live in your region, or after you download the latest mobile patch, you can start climbing
Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked
You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
Grandmaster and Challenger slot increase:Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600EUW: Grandmaster: 400 > 600, Challenger: 200 > 300Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100Japan: Grandmaster: 100 > 150, Challenger: 50 > 75Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75Korea: Grandmaster: 600 > 850, Challenger: 300 > 400
Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75
Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40
Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600
EUW: Grandmaster: 400 > 600, Challenger: 200 > 300
Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100
Japan: Grandmaster: 100 > 150, Challenger: 50 > 75
Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75
Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75
Korea: Grandmaster: 600 > 850, Challenger: 300 > 400

SYSTEMS

SET MECHANIC: THE REALM OF THE GODS

Developer's notes
We will cover the core mechanics of The Realm of the Gods here. For a detailed deep dive into who the Gods are and what they offer, check out our Space Gods Overview.
Replacing the Carousel, The Realm of the Gods offers you two gods to choose an offering from, then a less powerful, generic one from Pengu. All God offerings will come with a component.
If you’re lower in the standing, HP wise, Pengu will offer you higher cost units and you will receive component anvils instead of random components during PvE.
On 4-7, the god you have aligned with will offer you a Boon in the form of an armory. That god will continue to periodically drop off loot for the remainder of the game.

SHOP ODDS:

Level 7: 16/30/43/10/1% ⇒ 19/30/40/10/1%

LOOT SYSTEM

Developer's notes
We’re adjusting the loots offered at 3-7 to adjust for the additional loots offered by the God Blessing round.
The number of components dropped on Stage 3-7 has been reduced by 1.
Stage 4-7 has been replaced by a special God Blessing round that will grant 1-3 components.

TARGETING AND MOVEMENT

Developer's notes
Tired of your Carry chasing down Singed? We’ve improved targeting to ensure your damage dealers are staying on track. Also, there’s no Singed this set.
When a champion’s current target leaves their Attack Range, they will search for another target within range before moving up to 1-hex to follow the initial target.

SURRENDERING

Developer's notes
In the past, when your opponent surrendered, it would delete their board, causing the fight to be over instantly which had significant impact for players looking to lose streak, and affected final standings in lobbies. Starting in Space Gods, even when a player surrenders, their fight will continue to play out instead of instantly ending. Their placement will also be below other players regardless of the combat outcome.
When players surrender during Planning or Combat, combat will continue normally rather than instantly ending.
Players who surrender will be set to -99 player health, placing below other players regardless of combat outcome.

KEYWORDS

Developer's notes
We’re tweaking some keywords used in TFT to make it clearer what the intended effect is.
Attack Speed slows have been renamed from “Chill” to “Slow”
Enemy damage reduction has been renamed from “Dazzle” to “Weaken”
“Spells can critically strike” has been replaced with the keyword “Precision”
Precision: Ability damage can critically strike. Additional Precision grants 10% Damage Amp (this can stack with multiple sources of Precision)

ON-HIT EFFECTIVENESS

Champions that have reduced attack effectiveness also have their on-hit effects reduced by the same amount (Wit’s End, Titanic Hydra, etc). Example: Xayah’s ricochets that deal 60% damage, also apply on-hits at 60% effectiveness.

FOUR-STAR UNITS

Four-star Ability Damage Scaling: 1.33x of 3-star value ⇒ 1.7x of 3-star value

ENCOUNTERS

Developer's notes
We know that some players have been missing Encounters in Space Gods on PBE and the variance they bring to each game beyond the Gods themselves. While you won't encounter any Encounters during the first patch of the new set, they'll be returning in our next patch.
Encounters are coming in patch 17.2

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
There’s always so much to cover with a new set! Good thing we have plenty of friends who’re more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
TFTAcademy
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTactics
TRACKER.GG

AUGMENT CYCLING: REMOVED

Developer's notes
The following Augments have been sucked into a black hole and are outta here.
3 Threes
Air Axiom
Earth Axiom
Fire Axiom
Water Axiom
Wood Axiom
Big Friend
Binary Airdrop
Called Shot
Chaotic Evolution
Cooking Pot
Component Buffet
Coronation
Crown’s Will
Delayed Start
Destiny Augments
Silver Destiny
Gold Destiny
Prismatic Destiny
Double Trouble
Exiles
Eye for an Eye
Hefty Rolls
Indecision
Last Second Save
Mess Hall
Nine Lives
Nine Lives
Pair of Fours
Placebo
Precision and Grace
Preparation
Radiant Relics
Raining Gold
Spear’s Will
Spirit Link
Spoils of War
Stars are Born
Starter Kit
Thorn-Plated Armor
Two Trick

RETURNING AUGMENTS

Developer's notes
The following Augments have completed their orbit around the sun and are ready to shine again in Space Gods.
AFK
AFK
At What Cost
At What Cost
Build a Bud
Build a Bud
Celestial Blessing
Climb the Ladder
Clockwork Accelerator
Clockwork Accelerator
Crafted Crafting
Crafted Crafting
Cybernetic Implants
Cybernetic Implants (reworked)
Cybernetic Uplink
Cybernetic Uplink (reworked)
Electrocute
Exalted Adventure
New Recruit
New Recruit
Partial Ascension
Partial Ascension
Second Wind
Second Wind
Subscription Service
Subscription Service
Sunfire Board
Sunfire Board
Tiny Titans
Tiny Titans
Two Tanky
Two Tanky
U.R.F
U.R.F.
Vampiric Vitality
Wise Spending
Wise Spending

AUGMENTS ADJUSTED: SILVER

Developer's notes
Vampiric Vitality is getting a silver tier addition!
Dummify
Dummify HP% Gain: 80% ⇒ 60%, HP per stage 1500 ⇒ 1250
Electrocharge I
Electrocharge I Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
Glass Cannon I
Glass Cannon I Damage Amp: 17% ⇒ 16%
Lunch Money
Lunch Money Damage Required: 7 ⇒ 8
One Twos Three: Renamed One Two Three, Number of 2-Costs: 2 ⇒ 1
Size Matters
Size Matters Health Requirement: 3800 ⇒ 3600
Partial Ascension
Partial Ascension Delay: 15 ⇒ 12 seconds, Damage Amp: 30% ⇒ 25%
Vampiric Vitality Now has a Silver tier in addition to its previous Gold tier: You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

AUGMENTS ADJUSTED: GOLD

Developer's notes
We’re reworking the two Cybernetic augments, adding in UX improvements to Little Buddies, and removing the component from Slammin (+).
Bodyguard Training
Bodyguard Training Resist Per Player Level: 3 ⇒ 2
Crash Test Dummies
Crash Test Dummies Stun Duration: 1.25 seconds ⇒ 1 second
Cybernetic Implants
Cybernetic Implants (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword
Cybernetic Uplink
Cybernetic Uplink (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess
Early Learnings
Early Learnings Initial AD/AP: 8% ⇒ 4%
Glass Cannon I
Glass Cannon II Damage Amp: 30% ⇒ 25%
Golemify AD% Gain: 50% ⇒ 33%
Electrocharge I
Electrocharge II Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
Infinity Protection
Infinity Protection Initial Gold: 4 ⇒ 3, HP Percent Shield: 15% ⇒ 12%
Legion of Threes
Legion of Threes Health: 200 ⇒ 150
Level Up Initial XP gained: 8 ⇒ 10
Little Buddies
Little Buddies Now has a stat tracker in its tooltip showing current Health and AS from the augment
Malicious Monetization
Malicious Monetization Initial Gold: 7 ⇒ 4
Pilfer
Pilfer Gold Required: 25 ⇒ 21
Slammin'
Slammin’ No longer grants a component, Now grants 3 gold for Slammin and 8 gold for Slammin+
Warlord's Honor
Warlord’s Honor AD/AP per stack: 6% ⇒ 5%

AUGMENTS ADJUSTED: PRISMATIC

Developer's notes
Exclusive Customization is getting a Prismatic version and we’re making some adjustments to rewards for Expected Unexpectedness and Nine Lives, to name a few.
Buried Treasures
Buried Treasures Total Components: 6 ⇒ 5
Comeback Story
Comeback Story Health Per Missing Player HP: 5 ⇒ 4
Component Heist
Component Heist Round Delay: 5 ⇒ 6
Exclusive Customization
Exclusive Customization Now has a Prismatic tier available on 4-2: Grants 2 Lucky Item Chests, a Magnetic Remover, and 10 gold
Expected Unexpectedness
Expected Unexpectedness Stage 3: 2 Lesser Dupes + 10g ⇒ 2 Lesser Dupes + 5g / 1 Completed Item Anvil + 8 Gold ⇒ 1 Completed Item Anvil + 3 gold
Expected Unexpectedness Stage 4: 1 Lucky Item Chest + 10 gold ⇒ 1 Lucky Item Chest + 5 gold
Going Long
Going Long Initial Gold: 8 ⇒ 13
Shimmer Scale Essence Turn Delay for Gamblers Blade: 5 ⇒ 6
Soul Awakening
Soul Awakening AD/AP per Sec: 2% ⇒ 1.5%
Sword Overflow
Sword Overflow AS per Sword: 5% ⇒ 4%
Tiniest Titan
Tiniest Titan Initial Gold: 15 ⇒ 10
We Stick Together
We Stick Together Bugfix: Now gives Attack Speed to champions with the Stargazer trait. Attack Speed: 25% ⇒ 30%
Win Out
Win Out Rerolls: 2 ⇒ 8

ITEMS

Developer's notes
For as long as the Space Gods have existed (forever), TFT’s meta has largely been about itemizing one super-duper-unkillable tank, one perfectly itemized damage carry, and another decently itemized damage carry. With Space Gods, we’re changing this. By reducing the power of our go-to tank items, we’re reducing their multiplicative value that helped to create the super-tank scenario. In turn, we expect players to adapt their boards to no longer default to a solo-front line super tank in favor of a few more less-super but still tanky tanks.
Adaptive Helm
Adaptive Helm Tank/Fighter Bonus Resists: 45 ⇒ 30
Bramble Vest
Bramble Vest Bonus Health: 9% ⇒ 6%, Armor: 65 ⇒ 50
Dragon's Claw
Dragon’s Claw Bonus Health: 9% ⇒ 6%, Magic Resist: 75 ⇒ 60
Gargoyle Stoneplate
Gargoyle Stoneplate Base Resists: 30 ⇒ 25
Evenshroud
Evenshroud Temporary Resists: 25 ⇒ 15
Nashor's Tooth
Nashor’s Tooth Ability Power: 18 ⇒ 15
Rabadon's Deathcap
Rabadon’s Deathcap Ability Power: 50 ⇒ 55
Spirit Visage
Spirit Visage Durability: 10% ⇒ 8%, Healing: 2.5% ⇒ 2%
Sterak's Gage
Sterak’s Gage Shield Amount: 50% max HP ⇒ 40% max HP, Attack Damage: 40% ⇒ 45%
Steadfast Heart
Steadfast Heart Durability: 10-18% ⇒ 5-15%

RADIANT ITEMS

Radiant Adaptive Helm
Radiant Adaptive Helm Tank/Fighter Bonus Resists: 100 ⇒ 80
Radiant Bramble Vest
Radiant Bramble Vest Percent Health: 18% ⇒ 12%, Armor: 130 ⇒ 100
Radiant Dragon's Claw
Radiant Dragon’s Claw Magic Resist: 150 ⇒ 120
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate Base Resists: 60 ⇒ 50
Radiant Nashor's Tooth
Radiant Nashor’s Tooth Ability Power: 35 ⇒ 30
Radiant Rabadon's Deathcap
Radiant Rabadon’s Deathcap Ability Power: 100 ⇒ 110
Radiant Spirit Visage
Radiant Spirit Visage Durability: 20% ⇒ 15%, Healing: 5% ⇒ 4%
Radiant Sterak's Gage
Radiant Sterak’s Gage Shield Amount: 100% ⇒ 80%, Attack Damage: 80% ⇒ 90%
Radiant Steadfast Heart
Radiant Steadfast Heart Durability: 20-36% ⇒ 10-30%

NEW ARTIFACTS

Developer's notes
We’re introducing an Artifact for every god, representing their offerings and personality.
Ahri's Aura
Ahri's AuraAP: 20%Mana per Second: 4The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
AP: 20%
Mana per Second: 4
The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Ekko's Patience
Ekko's PatienceAD: 25AP: 25Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
AD: 25
AP: 25
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Evelynn's Instinct
Evelynn's InstinctAS: 40%Omnivamp: 15%When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
AS: 40%
Omnivamp: 15%
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Kayle's Exaltation
Kayle's ExaltationAD: 25%AP: 25%AS: 15%After 18 seconds of combat, this and all completed items on the holder become Radiant.
AD: 25%
AP: 25%
AS: 15%
After 18 seconds of combat, this and all completed items on the holder become Radiant.
Soraka's Miracle
Soraka's MiracleDurability: 10%The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Durability: 10%
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Thresh's Lantern
Thresh's LanternHP: 400Armor: 25Magic Resist: 25After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
HP: 400
Armor: 25
Magic Resist: 25
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
Varus's Obsession
Varus's ObsessionDamage Amp: 15%Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Damage Amp: 15%
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Yasuo's Bladework
Yasuo's BladeworkAD: 30%AS: 10%Every 3.5 seconds, your next attack is a double attack.
AD: 30%
AS: 10%
Every 3.5 seconds, your next attack is a double attack.

ADJUSTED ARTIFACTS

Aegis of Dawn
Aegis of Dawn Base HP: 300 ⇒ 400, Armor Steal: 5 ⇒ 3
Aegis of Dusk
Aegis of Dusk Base HP: 300 ⇒ 400, MR Steal: 5 ⇒ 3
Blighting Jewel
Blighting Jewel Magic Resist Reduction: 2 ⇒ 4
Cappa Juice
Cappa Juice Base AS: 20% ⇒ 25%
Eternal Pact
Eternal Pact Ally Shield: 150% of AP ⇒ 200% of AP, Wearer bonus on tank cast: 6 ⇒ 15 mana
Flickerblades
Flickerblades Attack Speed: 12% ⇒ 20%, AD/AP Gain: Every 5 attacks ⇒ Every 3 attacks
Gambler's Blade
Gambler’s Blade Base AS: 45% ⇒ 55%
Hellfire Hatchet
Hellfire Hatchet Bonus Damage HP Ratio: 2% ⇒ 3%
Lich Bane
Lich Bane Proc Damage: 240/320/450/525/600 ⇒ 250/350/500/600/700
Luden's Tempest
Luden’s Tempest AD/AP: 50% ⇒ 55%
Mogul's Mail
Mogul’s Mail HP Per Stack: 5 ⇒ 8
Prowler's Claw
Prowler’s Claw Base HP: 200 ⇒ 300
Statikk Shiv
Statikk Shiv Ability Power Ratio: 40% ⇒ 50%
Titanic Hydra
Titanic Hydra Proc HP Ratio: 3% ⇒ 4%
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