Set 18 Update

Teamfight Tactics: Enchanted Wilds

Set in a mystical forest teeming with ancient magic, colossal creatures, and whimsical spirits, Set 18 invites players to carve their own path through a vibrant ecosystem of new traits, champions, mechanics, and strategies.
At the heart of Enchanted Wilds are Wisps, magical denizens that appear in players' shops as temporary, single-use sources of power. Inspired by the beloved Charms mechanic from Magic N' Mayhem, Wisps offer strategic choices through combat boosts, economic rewards, experience gains, and high-risk, high-reward deals.

Set Mechanic: Wisps

The evolution from Charms to Wisps brings notable tweaks to the mechanic, such as improved clarity, expanded variety, upgraded visuals, and new progression systems that deepen the mechanic throughout a match.
Core rules from the past: Wisps appear in the rightmost shop slot, players can purchase one Wisp per round, and after purchasing one you won’t see more for the rest of the round. These rules can be broken by the Blossom trait and certain Wisps.
Wisps have 7 color-coded categories: Champion, Combat, Gold/XP, Item, Misc, Risky, Shop
Wisps appear in every other shop. After stage 5, every other Wisp will be from the Combat category.
Wisps disappear from the shop slot after planning phase or purchase, revealing the shop unit behind it.
Stronger Wisps appear as the game progresses, and many Wisps have special conditions in order to be offered. For example, Hand of Baron requires the Riftbeast trait to be active.
Enchanted Wilds will be available on PBE Tuesday, July 28th afternoon PT.
It will launch on live servers Wednesday, August 26th with patch 18.1.
STARTER PACK
Once you learn everything about the new set on this page, check out all of the features here on tactics.tools as a study tool!
Theorycraft Broken Builds with the Team Builder
Find Which Units Synergize With One Another…
Make a Tier List to show your friends what is the next broken thing!

Units

Akali
1gold
Akali
Inferno 0
Inferno
Adaptor 0
Adaptor
Ravager 0
Ravager
DA_Role_AttackFighter
Range
1
Kunai Strike
Mana
0/30
Adaptor Attack damage: Throw a volley of kunai at the target, dealing 145/220/325/555 Attack damage + 10/15/25/40 Ability power physical damage. If the target is Burning, deal an additional 35/52/80/135 Attack damage damage.
Adaptor Ability power: If the Ability kills, cast it again.

Damage: Ability power
[10/15/25/40]
Damage: 220 Attack damage + 15 Ability power = 220 Attack damage + 15 Ability power
[145/220/325/555]
Bonus Damage: 52 Attack damage
[35/52/80/135]
Camille
1gold
Camille
Coven 0
Coven
Ravager 0
Ravager
DA_Role_AttackFighter
Range
1
Defensive Sweep
Mana
0/25
Slice the target for 160/240/390/660 Attack damage + 10/15/25/40 Ability power physical damage and gain 60/85/135/185 Shield for 2 seconds.

Damage: Ability power
[10/15/25/40]
Damage: 240 Attack damage + 15 Ability power = 240 Attack damage + 15 Ability power
[160/240/390/660]
Shield
[60/85/135/185]
Cinderling
1gold
Cinderling
Riftbeast 0
Riftbeast
Hunter 0
Hunter
DA_Role_AttackCaster
Range
4
Razor Leaves
Mana
0/50
Summon five razor-sharp leaves that converge on the current target, dealing a total of 340/510/765/1300 Attack damage + 30/45/70/115 Ability power physical damage and applying 20% Wound and 1% Burn for 4 seconds.
Scarlet Buff:
Cinderling gains
22%
Attack Damage each cast.
Wound: Reduces healing received.
Burn: Deals a percent of the target’s max Health as true damage every second.

Damage: Ability power
[30/45/70/115]
Damage: 510 Attack damage + 45 Ability power = 510 Attack damage + 45 Ability power
[340/510/765/1300]
Karma
1gold
Karma
Blossom 0
Blossom
Spellweaver 0
Spellweaver
DA_Role_MagicCaster
Range
4
Karmic Bond
Mana
0/40
Tether the current target, dealing 260/390/585/995 Ability power magic damage over 1.5 seconds. Then release a burst of power around them, dealing 110/165/250/420 Ability power magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed

Damage: 390 Ability power
[260/390/585/995]
Burst Damage: 165 Ability power
[110/165/250/420]
Kobuko
1gold
Kobuko
Sprykin 0
Sprykin
Brawler 0
Brawler
DA_Role_MagicTank
Range
1
Dance of Life
Mana
30/90
Restore 49/88/159/229 Health + 265/315/430/545 Ability power Health over 2 seconds. The next attack is replaced with a bash that deals 70/126/226.8/327.6 Health + 70/105/150/0 Ability power magic damage.

Heal: 315 Ability power + 88 Health = 7% Health + 315 Ability power
[265/315/430/545]
Damage: 126 Health + 105 Ability power = 10% Health + 105 Ability power
[70/105/150/0]
Leona
1gold
Leona
Solar 0
Solar
Defender 0
Defender
DA_Role_MagicTank
Range
1
Shield Bash
Mana
40/100
Passive: Start combat with 60/70/80/100 Ability power bonus Armor and Magic Resist that decays over 10 seconds.
Active: Bash the current target, dealing 60/108/162/320 Armor magic damage and Stunning them for 1.5 seconds.

Decaying Resists: 70 Ability power
[60/70/80/100]
Damage: 108 Armor
[1.5/2.7/4.05/8]
Ornn
1gold
Ornn
Elderwood 0
Elderwood
Defender 0
Defender
DA_Role_MagicTank
Range
1
Bellows Breath
Mana
40/100
Active: Gain 400/480/600/720 Ability power Shield for 4 seconds and deal 200/300/450/765 Ability power magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.

Shield: 480 Ability power
[400/480/600/720]
Damage: 300 Ability power
[200/300/450/765]
Pebbles
1gold
Pebbles
Riftbeast 0
Riftbeast
Invoker 0
Invoker
DA_Role_MagicCaster
Range
4
Azure Laser
Mana
25/65
Begin consuming 35% max Mana per second and channeling a laser on target. Each second while casting, deal 160/240/360/610 Ability power magic damage to them and reduce their Magic Resist by 3.
Teal Buff:
Gain
2
Mana Regen for every 4 seconds channeled.

Damage: 240 Ability power
[160/240/360/610]
Rakan
1gold
Rakan
Fae 0
Fae
Juggernaut 0
Juggernaut
Vanguard 0
Vanguard
DA_Role_MagicTank
Range
1
Entrancing Dance
Mana
20/90
Gain 250/300/375/450 Ability power Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90%/100%/130%/160% Ability power decaying Attack Speed for 4 seconds.

Shield: 300 Ability power
[250/300/375/450]
Attack Speed: 100% Ability power
[1.9/2/2.3/2.6]
Rek'Sai
1gold
Rek'Sai
Blackthorn 0
Blackthorn
Brawler 0
Brawler
DA_Role_MagicTank
Range
1
Uproot
Mana
40/100
Passive: Restore 7/13/23/33 Health + 10/14/20/26 Health each second, tripled for 3 seconds after casting.
Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160/270 Ability power magic damage to them.

Heal: 13 Health + 14 = 1% Health + 14
[10/14/20/26]
Damage: 105 Ability power
[70/105/160/270]
Varus
1gold
Varus
Inferno 0
Inferno
Rapidfire 0
Rapidfire
DA_Role_AttackCaster
Range
4
Piercing Arrow
Mana
30/120
Wind up, then fire an arrow at the most enemies in line with the target. It deals 350/525/790/1340 Attack damage + 30/45/70/115 Ability power physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

Damage: Ability power
[30/45/70/115]
Damage: 525 Attack damage + 45 Ability power = 525 (Attack damage) + 45 (Ability power)
[350/525/790/1340]
Veigar
1gold
Veigar
Blackthorn 0
Blackthorn
Sprykin 0
Sprykin
Spellweaver 0
Spellweaver
DA_Role_MagicCaster
Range
4
Primordial Burst
Mana
0/30
Launch a giant blast at the target that deals 175/265/395/670 Ability power magic damage, increased to 265/400/595/1015 Ability power if they're below 30% max Health.
If they die, permanently gain 1.5% Ability Power.

Damage: 265 Ability power
[175/265/395/670]
Low Health Damage: 400 Ability power
[265/400/595/1015]
Xayah
1gold
Xayah
Elderwood 0
Elderwood
Fae 0
Fae
Rapidfire 0
Rapidfire
DA_Role_AttackMarksman
Range
4
Deadly Plumage
Mana
0/50
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72/108/165/280 Attack damage physical damage and reduce Armor by 2 Ability power.

Damage: 108 Attack damage
[72/108/165/280]
Armor Reduction: 2 Ability power
[2/2/2/2]
Yorick
1gold
Yorick
Blossom 0
Blossom
Juggernaut 0
Juggernaut
Summoner 0
Summoner
DA_Role_AttackTank
Range
1
Last Rites
Mana
50/110
Passive: On death, spawn a Spirit Walker with 200/400/750/1100 + 130/234/421/608 Health max Health which immediately taunts, forcing enemies to attack it.
Active: Restore 280/325/435/545 Ability power Health and strike the target, dealing 150/225/340/575 Attack damage physical damage.

Ghoul Health: 400 + 234 Health = 20% Health + 400
[200/400/750/1100]
Damage: 225 Attack damage
[150/225/340/575]
Heal: 325 Ability power
[280/325/435/545]
Alistar
2gold
Alistar
Elderwood 0
Elderwood
Brawler 0
Brawler
DA_Role_MagicTank
Range
1
Triumphant Roar
Mana
30/90
Roar, restoring 76/137/246 Health + 200/260/320 Ability power Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130 Ability power. Then slam the current target, dealing 100/150/225 Ability power magic damage and Stunning them for 1.5 seconds.

Heal: 260 Ability power + 137 Health = 8% Health + 260 Ability power
[200/260/320]
Ally Heal: 105 Ability power
[80/105/130]
Damage: 150 Ability power
[100/150/225]
Caitlyn
2gold
Caitlyn
Coven 0
Coven
Hunter 0
Hunter
DA_Role_AttackSpecialist_Ammo
Range
4
Headshot
Mana
0/3
Passive: Every third attack is replaced with a Headshot that deals 200/300/500 Attack damage + 20/30/45 Ability power physical damage.

Damage: Ability power
[20/30/45]
Damage: 300 Attack damage + 30 Ability power = 300 Attack damage + 30 Ability power
[200/300/500]
Elise
2gold
Elise
Coven 0
Coven
Vanguard 0
Vanguard
DA_Role_MagicTank
Range
1
Spider Queen
Mana
20/70
Transform into a spider and gain 375/475/725 max Health. Attacks while in Spider Form deal 35/50/80 Ability power bonus magic damage and heal for 55/85/160 Ability power. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

Spider Health
[375/475/725]
Damage: 50 Ability power
[35/50/80]
Heal: 85 Ability power
[55/85/160]
Gromp
2gold
Gromp
Riftbeast 0
Riftbeast
Adaptor 0
Adaptor
DA_Role_MagicCaster
Range
4
Belchy Bubble
Mana
0/45
Adaptor Ability power: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535 Ability power magic damage. Enemies within a 1 hex radius of the explosion take 145/220/345 Ability power magic damage over 3 seconds.
Adaptor Attack damage: Heavily slows the target.
Purple Buff:
Every 5 seconds, Gromp gains
25%
Ability Power.

Damage: 340 Ability power
[225/340/535]
Area Damage: 220 Ability power
[145/220/345]
Kayle
2gold
Kayle
Solar 0
Solar
Rapidfire 0
Rapidfire
DA_Role_MagicSpecialist_Manaless
Range
4
Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 56/84/98 Ability power bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 40 Ability power magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist

Damage: 84 Ability power
[56/84/98]
Secondary Damage: 40 Ability power
[40/40/40]
LeBlanc
2gold
LeBlanc
Elderwood 0
Elderwood
Spellweaver 0
Spellweaver
DA_Role_MagicCaster
Range
4
Mirror Image
Mana
0/40
Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 250/375/565 Ability power magic damage and 85/130/190 Ability power to adjacent enemies.

Copy Chance: 15%
[0.1/0.15/0.4]
Damage: 375 Ability power
[250/375/565]
Secondary Damage: 130 Ability power
[85/130/190]
Murkwolf
2gold
Murkwolf
Riftbeast 0
Riftbeast
Ravager 0
Ravager
DA_Role_AttackAssassin
Range
1
Rending Claws
Mana
0/40
Leap to the lowest Health enemy within 3 Hexes and deal 100/150/225 Attack damage + 20/30/45 Ability power physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135 Attack damage bonus physical damage.
Grey Buff:
Gain Precision and
25%
Critical Strike Chance, increased up to 50% based on missing Health.

Damage: Ability power
[20/30/45]
Damage: 150 Attack damage + 30 Ability power = 150 (Attack damage) + 30 (Ability power)
[100/150/225]
Empowered Damage: 90 Attack damage
[60/90/135]
Scuttlecrab
2gold
Scuttlecrab
Riftbeast 0
Riftbeast
Juggernaut 0
Juggernaut
DA_Role_AttackTank
Range
1
Can You Dig It?
Mana
40/100
Passive: Attacks are replaced by a dance that deals 50/75/112.5 Attack damage physical damage to all adjacent enemies.
Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 300/375/625 Ability power over the duration.
Green Buff:
When allies fall below 50% Health, they restore
15%
max Health.

Damage: 75 Attack damage
[50/75/112.5]
Heal: 375 Ability power
[300/375/625]
Sejuani
2gold
Sejuani
Solar 0
Solar
Juggernaut 0
Juggernaut
DA_Role_MagicTank
Range
1
Sun's Wrath
Mana
40/100
Gain 90/162/291.6 Health + 225/250/275 Ability power Shield for 4 seconds. Then, cleave in a cone dealing 90/135/205 Ability power magic damage and strike in a line, dealing 120/180/270 Ability power magic damage to enemies hit.

Shield: 250 Ability power + 162 Health = 10% Health + 250 Ability power
[225/250/275]
Cone Damage: 135 Ability power
[90/135/205]
Line Damage: 180 Ability power
[120/180/270]
Shen
2gold
Shen
Inferno 0
Inferno
Defender 0
Defender
DA_Role_MagicTank
Range
1
Ki Barrier
Mana
30/90
Grant 325/400/500 Ability power Shield to Shen and 200/275/375 Ability power Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80 Ability power bonus magic damage.

Self Shield: 400 Ability power
[325/400/500]
Ally Shield: 275 Ability power
[200/275/375]
Damage: 55 Ability power
[35/55/80]
Teemo
2gold
Teemo
Sprykin 0
Sprykin
Invoker 0
Invoker
DA_Role_MagicCaster
Range
4
Fungus Among Us
Mana
0/50
Throw 2 clusters of mushrooms that deal 60/90/135 Ability power magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 150/225/350 Ability power magic damage to target.
Each cast has a 10%/12%/15% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: <tftattribute attributeID="TFTSpellAttributes.Stack" style="Rules"/>)
Green: 1 Tactician Health (Greens Foraged: <tftattribute style="rules" attributeID="TFTCalculationAttributes.GenericCalc1"/>)
Yellow: 2 XP (Yellows Foraged: <tftattribute style="rules" attributeID="TFTCalculationAttributes.GenericCalc2"/>)

Damage: 90 Ability power
[60/90/135]
Giant Damage: 225 Ability power
[150/225/350]
Chance to Forage
[0.1/0.12/0.15]
Warwick
2gold
Warwick
Blackthorn 0
Blackthorn
Ravager 0
Ravager
DA_Role_AttackFighter
Range
1
Jaws of The Beast
Mana
0/40
Bite the current target, dealing 200/300/450 Attack damage physical damage and healing for 20% Ability power of the damage dealt. Gain 20% Attack Speed for the rest of combat.

Damage: 300 Attack damage
[200/300/450]
Heal: 20% Ability power
[0.2/0.2/0.2]
Yunara
2gold
Yunara
Blossom 0
Blossom
Executioner 0
Executioner
DA_Role_AttackCaster
Range
4
Cultivation of Spirit
Mana
0/35
Dash, then launch an orb at the current target that deals 170/255/450 Attack damage + 10/15/25 Ability power physical damage and splits, dealing 59.5/89.25/157.5 Attack damage + 3.5/5.25/8.75 Ability power physical damage to 2 nearby enemies.

Damage: Ability power
[10/15/25]
Damage: 255 Attack damage + 15 Ability power = 255 (Attack damage) + 15 (Ability power)
[170/255/450]
Secondary Damage: 89.25 Attack damage + 5.25 Ability power = 35% of 255 Attack damage + 15 Ability power
[0.35/0.35/0.35]
Azir
3gold
Azir
Blackthorn 0
Blackthorn
Executioner 0
Executioner
Summoner 0
Summoner
DA_Role_MagicMarksman
Range
4
Arise!
Mana
0/35
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 50/75/120 Ability power magic damage per attack.

Damage: 75 Ability power
[50/75/120]
Cassiopeia
3gold
Cassiopeia
Coven 0
Coven
Spellweaver 0
Spellweaver
DA_Role_MagicCaster
Range
4
Noxious Blast
Mana
0/30
Poison the target and the nearest non-poisoned enemy, dealing 425/640/1020 Ability power magic damage over 15 seconds. Poisons stack.

Damage: 640 Ability power
[425/640/1020]
Diana
3gold
Diana
Lunar 0
Lunar
Ravager 0
Ravager
Vanguard 0
Vanguard
DA_Role_MagicFighter
Range
1
Pale Barrier
Mana
0/40
Gain 150/225/300 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 65/100/155 Ability power magic damage.

Damage: 100 Ability power
[65/100/155]
Shield: 225
[150/225/300]
Fiddlesticks
3gold
Fiddlesticks
Flora Fatalis 0
Flora Fatalis
Defender 0
Defender
Spellweaver 0
Spellweaver
DA_Role_MagicTank
Range
1
Harvest
Mana
30/90
Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 395/470/790 Ability power Health and dealing 70/105/170 Ability power magic damage to each over the duration.

Heal: 470 Ability power
[395/470/790]
Damage: 105 Ability power
[70/105/170]
Hecarim
3gold
Hecarim
Elderwood 0
Elderwood
Vanguard 0
Vanguard
DA_Role_MagicTank
Range
1
Spirit of Dread
Mana
30/110
Gain 50 Armor and Magic Resist for 3 seconds and restore 400/500/720 Ability power Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195 Ability power magic damage and Stunning them for 1.5/1.5/1.75 seconds.

Heal: 500 Ability power
[400/500/720]
Damage: 120 Ability power
[80/120/195]
Stun Duration
[1.5/1.5/1.75]
Kha'Zix
3gold
Kha'Zix
Rival 0
Rival
DA_Role_MagicAssassin
Range
1
Taste Their Fear
Mana
0/25
Leap to the farthest enemy within 3 Hexes, dealing 240/360/540 Ability power magic damage. If they have no adjacent allies, deal 290/435/650 Ability power magic damage instead and gain 10 mana.

Damage: 360 Ability power
[240/360/540]
Isolated Damage: 435 Ability power
[290/435/650]
Kog'Maw
3gold
Kog'Maw
Caustic 0
Caustic
Invoker 0
Invoker
Adaptor 0
Adaptor
DA_Role_AttackCaster
Range
4
Raining Artillery
Mana
15/55
Adaptor Attack damage: Launch acid at the target and the nearest enemy, dealing 155/235/400 Attack damage + 20/30/50 Ability power physical damage. Enemies below 50% max Health take 217/329/560 Attack damage + 28/42/70 Ability power physical damage instead.
AdaptorAbility power: Damages enemies over time.

Damage: Ability power
[20/30/50]
Damage: 235 Attack damage + 30 Ability power = 235 (Attack damage) + 30 (Ability power)
[155/235/400]
Low Health Damage: 329 Attack damage + 42 Ability power = 140% of 235 Attack damage + 30 Ability power
[1.4/1.4/1.4]
Krug
3gold
Krug
Riftbeast 0
Riftbeast
Brawler 0
Brawler
DA_Role_AttackTank
Range
1
Rock and Roll
Mana
80/135
Passive: On death, split into two Kruglettes with 50/100/180 + 132/238/428 Health Health which immediately taunt, forcing enemies to attack them.
Active: Gain 175/225/325 Ability power max Health, then roll into the target, dealing 135/200/335 Attack damage + 88/158.4/285.12 Health damage.
Slate Buff:
On death, Krug and Kruglettes Shield allies for 8% max Health.

Kruglette Health: 100 + 238 Health = 12% Health + 100
[50/100/180]
Bonus Health: 225 Ability power
[175/225/325]
Damage: 200 Attack damage + 158.4 Health = 8% Health + 200 (Attack damage)
[135/200/335]
Master Yi
3gold
Master Yi
Blossom 0
Blossom
Adaptor 0
Adaptor
DA_Role_AttackSpecialist_Ammo
Range
1
Wuju Style
Mana
0/3
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
Adaptor Attack damage: Double Strikes grant 12% + 3% Ability power stacking Attack Speed.
Adaptor Ability power: Double Strikes deal bonus damage and heal.

Attack Speed: 12% + 3% Ability power = 12% + 3% (Ability power)
[0.03/0.03/0.03]
Rammus
3gold
Rammus
Sprykin 0
Sprykin
Defender 0
Defender
DA_Role_AttackTank
Range
1
Defensive Ball Curl
Mana
30/80
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 Ability power Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 25/37.5/60 Armor + 25/37.5/60 Magic resist physical damage to enemies in 2 Hexes.

Shield: 450 Ability power
[350/450/550]
Damage: 37.5 Armor + 37.5 Magic resist = 75% Armor + 75% Magic resist
[0.5/0.75/1.2]
Mama Beak
3gold
Mama Beak
Riftbeast 0
Riftbeast
Summoner 0
Summoner
Rapidfire 0
Rapidfire
DA_Role_AttackMarksman
Range
4
Flock Family
Mana
30/70
Summon 4 untargetable Tiny Beaks nearby for 5 Ability power seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 25/38/60 Attack damage physical damage.
Orange Buff:
Dealing physical damage reduces enemy Armor by
2
.

Duration: 5 Ability power
[5/5/5]
Damage: 38 Attack damage
[25/38/60]
Rengar
3gold
Rengar
Rival 0
Rival
DA_Role_AttackFighter
Range
1
Savagery
Mana
10/50
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 270/405/650 Attack damage physical damage. Then heal for 70/100/130 Ability power, increased to up to 150/220/300 Ability power based on their missing Health.

Damage: 405 Attack damage
[270/405/650]
Minimum Heal: 100 Ability power
[70/100/130]
Maximum Heal: 220 Ability power
[150/220/300]
Tristana
3gold
Tristana
Fae 0
Fae
Sprykin 0
Sprykin
Hunter 0
Hunter
DA_Role_AttackMarksman
Range
4
Explosive Charge
Mana
0/60
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% Ability power Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 200/300/480 Attack damage physical damage + 10/15/25 Attack damage for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Attack Speed: 40% + 20% Ability power = 40% + 20% (Ability power)
[0.2/0.2/0.2]
Damage: 300 Attack damage
[200/300/480]
Bonus Damage Per Attack: 15 Attack damage
[10/15/25]
Vi
3gold
Vi
Primal 0
Primal
Juggernaut 0
Juggernaut
DA_Role_AttackTank
Range
1
Furious Fists
Mana
0/60
Passive: On attack, restore 22/40/71 Health Health.
Active: Unleash a primal roar, restoring 225/300/400 Ability power Health. Then gain 85%/100%/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

Passive Heal: 40 Health
[0.02/0.02/0.02]
Heal: 300 Ability power
[225/300/400]
Attack Speed
[1.85/2/2.25]
Ahri
4gold
Ahri
Blossom 0
Blossom
Spellweaver 0
Spellweaver
DA_Role_MagicCaster
Range
4
Spirit Bomb
Mana
20/100
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485/735/3500 Ability power magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.

Damage: 735 Ability power
[485/735/3500]
Amumu
4gold
Amumu
Inferno 0
Inferno
Juggernaut 0
Juggernaut
DA_Role_MagicTank
Range
1
Tantrum
Mana
30/140
Passive: Every second, restore 20/25/100 Ability power + 29/51/168 Health Health and deal 12/18/150 Ability power magic damage to enemies within 1 hex.
Active: Deal 100/150/2000 Ability power magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1/1/6 + 0.5/0.5/3 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Heal: 25 Ability power + 51 Health = 2.2% Health + 25 Ability power
[20/25/100]
Passive Damage: 18 Ability power
[12/18/150]
Damage: 150 Ability power
[100/150/2000]
Stun Duration
[1/1/6]
Sentinel
4gold
Sentinel
Riftbeast 0
Riftbeast
Vanguard 0
Vanguard
Invoker 0
Invoker
DA_Role_MagicTank
Range
1
Azure Shockwave
Mana
60/150
Gain 400/500/2000 Ability power + 130/234/421.2 Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 Ability power magic damage, and are Mana Reaved for 15.
Blue Buff:
Each time Sentinel casts, allies gain
2
Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.

Shield: 500 Ability power + 234 Health = 10% Health + 500 Ability power
[400/500/2000]
Damage: 150 Ability power
[100/150/3500]
Aphelios
4gold
Aphelios
Lunar 0
Lunar
Rapidfire 0
Rapidfire
DA_Role_AttackMarksman
Range
4
Moonlight's Onslaught
Mana
20/70
Equip Severum and swipe the target 6 Attack speed times over 2 seconds, each dealing 70/105/1100 Attack damage physical damage.
After the onslaught finishes, fire a blast that deals 450/675/5000 Attack damage + 40/60/225 Ability power physical damage split among all enemies in a 2 Hex radius.

Swipes: 6 = 6 + 1 per 45% bonus Attack speed
[6/6/6]
Swipe Damage: 105 Attack damage
[70/105/1100]
Blast Damage: Ability power
[40/60/225]
Blast Damage: 675 Attack damage + 60 Ability power = 675 Attack damage + 60 Ability power
[450/675/5000]
Brambleback
4gold
Brambleback
Riftbeast 0
Riftbeast
Ravager 0
Ravager
DA_Role_AttackFighter
Range
1
Crimson Fury
Mana
0/40
Passive: When the target dies, leap at the next target, dealing 170/255/600 Attack damage physical damage.
Active: Gain 80%/80%/280% Attack Damage for 8 seconds. During this time ignore 20% Ability power + 10% Armor.
Red Buff:
Attacks 1%
Burn
enemies and heal Brambleback for
4%
max Health.

Leap Damage: 255 Attack damage
[170/255/600]
Bonus Attack Damage: 80%
[0.8/0.8/2.8]
Armor Ignore: 20% Ability power + 10% = 10% + 20% (Ability power)
[0.2/0.2/0.2]
Ezreal
4gold
Ezreal
Elderwood 0
Elderwood
Executioner 0
Executioner
DA_Role_AttackCaster
Range
4
Forest's Flurry
Mana
0/30
Blink away from the current target, deal 225/340/900 Attack damage physical damage to them, and gain 25%/25%/100% Ability power Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 Attack damage physical damage, reduced by 25% for each enemy it passes through (minimum 50%).

Damage: 340 Attack damage
[225/340/900]
Attack Speed: 25% Ability power
[0.25/0.25/1]
Empowered Damage: 580 Attack damage
[385/580/2500]
Lillia
4gold
Lillia
Fae 0
Fae
Defender 0
Defender
DA_Role_MagicTank
Range
1
Lilting Lullaby
Mana
50/150
Restore 280/360/800 Ability power Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 Ability power magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

Heal: 360 Ability power
[280/360/800]
Damage: 135 Ability power
[90/135/2000]
Sleep Duration
[1.5/1.75/8]
Malphite
4gold
Malphite
Blackthorn 0
Blackthorn
Monolith 0
Monolith
DA_Role_MagicTank
Range
1
Petrified Bark
Mana
30/80
Gain 700/850/2000 Ability power Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 40/60/2000 Ability power + 21/31.5/699.3 Armor + 21/31.5/699.3 Magic resist magic damage to enemies within 2/2/3 hexes.

Shield: 850 Ability power
[700/850/2000]
Damage: Ability power
[40/60/2000]
Damage: 31.5 Magic resist + 31.5 Armor + 60 Ability power = 60 Ability power + 45% Armor + 45% Magic resist
[0.3/0.45/9.99]
Morgana
4gold
Morgana
Coven 0
Coven
Invoker 0
Invoker
DA_Role_MagicFighter
Range
2
Withering Curse
Mana
0/60
Passive: Gain 25% Omnivamp.
Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500 Ability power magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33/50/500 Ability power magic damage per second. Cursed enemies take 18/27/240 Ability power more damage per curse.

Initial Damage: 90 Ability power
[60/90/500]
Zone Damage: 50 Ability power
[33/50/500]
Curse Bonus Damage: 27 Ability power
[18/27/240]
Nidalee
4gold
Nidalee
Primal 0
Primal
Adaptor 0
Adaptor
DA_Role_MagicMarksman
Range
5
Javelin Toss
Mana
0/40
Adaptor Ability power: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 Ability power magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 320/480/3000 Ability power magic damage.
Adaptor Attack damage: Transform into a Melee cougar Assassin that swipes enemies.

Damage: 255 Ability power
[170/255/2000]
Final Damage: 480 Ability power
[320/480/3000]
Sett
4gold
Sett
Blossom 0
Blossom
Brawler 0
Brawler
DA_Role_AttackTank
Range
1
Haymaker
Mana
60/135
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
Active: Wind up a big punch, rapidly healing for 144/259/467 Health + 225/275/2000 Ability power before dealing 72/129.6/233.28 Health + 150/225/5000 Attack damage physical damage in a large cone.

Heal: 259 Health + 275 Ability power = 12% Health + 275 Ability power
[225/275/2000]
Damage: 225 Attack damage + 129.6 Health = 6%Health + 225 Attack damage
[150/225/5000]
Sivir
4gold
Sivir
Primal 0
Primal
Hunter 0
Hunter
DA_Role_AttackCaster
Range
4
Boomerang Blade
Mana
0/40
Throw a large crossblade that deals 180/270/1050 Attack damage + 15/20/100 Ability power physical damage to the current target and bounces 8 times between nearby enemies, dealing 36/54/525 Attack damage + 3/4/50 Ability power physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.

Damage: Ability power
[15/20/100]
Damage: 270 Attack damage + 20 Ability power = 270 (Attack damage) + 20 (Ability power)
[180/270/1050]
Bounce Damage: 54 Attack damage + 4 Ability power = 20% of 270 Attack damage + 20 Ability power
[0.2/0.2/0.5]
Soraka
4gold
Soraka
Flora Fatalis 0
Flora Fatalis
Executioner 0
Executioner
DA_Role_MagicCaster
Range
4
Starcall
Mana
0/30
Call down a star on the current target, dealing 190/285/1000 Ability power magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000 Ability power magic damage.

Damage: 285 Ability power
[190/285/1000]
Secondary Damage: 150 Ability power
[100/150/1000]
Zyra
4gold
Zyra
Thornmaiden 0
Thornmaiden
Summoner 0
Summoner
DA_Role_MagicCaster
Range
4
Rampant Growth
Mana
0/45
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/52/225 Ability power magic damage.

Damage: 52 Ability power
[35/52/225]
Alune
5gold
Alune
Attuned 0
Attuned
Lunar 0
Lunar
Spellweaver 0
Spellweaver
DA_Role_MagicCaster
Range
4
Moonfall
Mana
0/35
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 Ability power magic damage each.
If the moon is full, instead crash it onto the board, dealing 2200/3400/6500 Ability power magic damage split among all enemies.

Damage: 75 Ability power
[50/75/500]
Full Moon Damage: 3400 Ability power
[2200/3400/6500]
Ashe
5gold
Ashe
Blossom 0
Blossom
Hunter 0
Hunter
DA_Role_AttackCaster
Range
5
Spirit Rift
Mana
20/80
Fire an arrow through the longest line of enemies that deals 400/600/1000 Attack damage physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 5/8/200 Attack damage + 2/3/20 Ability power + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed

Damage: 600 Attack damage
[400/600/1000]
Rift Damage: Ability power
[2/3/20]
Rift Damage: 8 Attack damage + 3 Ability power = 8 (Attack damage) + 3 (Ability power)
[5/8/200]
Rift Max Health Damage
[0.02/0.03/0.1]
Draven
5gold
Draven
Bounty Seeker 0
Bounty Seeker
DA_Role_AttackMarksman
Range
5
Whirling Death
Mana
0/120
Passive: Attacks target random enemies in range and apply a bleed that deals 150/225/1000 Attack damage physical damage over 12 seconds. Every attack has a 12% Ability power chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal 180/270/500 Attack damage physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Bleed Damage: 225 Attack damage
[150/225/1000]
Giant Axe Damage: 270 Attack damage
[180/270/500]
Elder Dragon
5gold
Elder Dragon
Riftbeast 0
Riftbeast
Apex Predator 0
Apex Predator
DA_Role_AttackFighter
Range
2
Heat Without Equal
Mana
20/60
Passive: Attacks deal 75%/75%/100% damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15%/15%/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2%/2%/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing 250/375/7000 Attack damage + 20/30/200 Ability power physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds.
Elder Dragon Buff:
Damaging an enemy below 12% Health executes them.

Damage: Ability power
[20/30/200]
Damage: 375 Attack damage + 30 Ability power = 375 Attack damage + 30 Ability power
[250/375/7000]
Gnar
5gold
Gnar
Elderwood 0
Elderwood
Sprykin 0
Sprykin
Brawler 0
Brawler
DA_Role_AttackSpecialist_Rage
Range
2
Rage Gene
Mana
0/70
Passive: Gain 5/5/50 Rage per second and 5 Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/1500 Attack damage physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100 Ability power, and Stun them for 1/1/5 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000 Attack damage physical damage to them and 135/205/4500 Attack damage physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Leap Damage: 150 Attack damage
[100/150/1500]
Resistance Reduction: 20 Ability power
[15/20/100]
Transform Health: 600
[400/600/10000]
Damage: 570 Attack damage
[380/570/9000]
Secondary Damage: 205 Attack damage
[135/205/4500]
Ivern
5gold
Ivern
Greenfather 0
Greenfather
DA_Role_MagicCaster
Range
3
Triggerseed
Mana
50/80
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant 2/2/10 allies 150/275/3000 Ability power Damage Amplification Shield and 10%/15%/100% Damage Amp for 6 seconds. Then deal 140/210/2000 Ability power magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.

Shield Amount: 275 Ability power Damage Amplification
[150/275/3000]
Damage Amp:
[0.1/0.15/1]
Damage: 210 Ability power
[140/210/2000]
Kennen
5gold
Kennen
Inferno 0
Inferno
Executioner 0
Executioner
DA_Role_MagicAssassin
Range
2
Firestorm
Mana
0/40
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 225/300/3000 Ability power Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 50/75/300 Ability power magic damage to each.
After rushing, unleash a 2 Hex firestorm that deals a total of 525/785/2000 Ability power magic damage split among all enemies hit over 2 seconds.

Shield: 300 Ability power
[225/300/3000]
Damage: 75 Ability power
[50/75/300]
Firestorm Damage: 785 Ability power
[525/785/2000]
Lux Fae
5gold
Lux Fae
Fae 0
Fae
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Coven
5gold
Lux Coven
Coven 0
Coven
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 12 for the rest of combat.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Solar
5gold
Lux Solar
Solar 0
Solar
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Solar Bonus: Weakens enemies hit by <tftcurvetable row="SolarWeakenPercent"/>% for <tftcurvetable row="SolarWeakenDuration"/> seconds.
Weaken: Reduce Damage Dealt

Damage: 520 Ability power
[330/520/5000/9999]
Lux Primal
5gold
Lux Primal
Primal 0
Primal
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Primal Bonus: Gain 50% Attack Speed for 6 seconds after cast.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Blackthorn
5gold
Lux Blackthorn
Blackthorn 0
Blackthorn
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Blackthorn Bonus: Stuns targets hit for 1 second.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Blossom
5gold
Lux Blossom
Blossom 0
Blossom
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Blossom Bonus: The first target hit is dealt 15% bonus damage.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Inferno
5gold
Lux Inferno
Inferno 0
Inferno
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Inferno Bonus: Restores 8 mana per takedown.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Elderwood
5gold
Lux Elderwood
Elderwood 0
Elderwood
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Elderwood Bonus: Casts grant all allies 4% increased max Health for the rest of combat.

Damage: 520 Ability power
[330/520/5000/9999]
Lux Lunar
5gold
Lux Lunar
Lunar 0
Lunar
Avatar 0
Avatar
DA_Role_MagicCaster
Range
5
Final Spark
Mana
20/70
Passive: On cast, all allies that share a trait with Lux gain 3/3/100/999 Ability power mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000/9999 Ability power magic damage, reduced by 25%/25%/10%/10% for each enemy hit (minimum 40%).
Lunar Bonus: Applies 12% Vulnerable to enemies hit for 6 seconds.
Vulnerable: Increases damage taken

Damage: 520 Ability power
[330/520/5000/9999]
Maokai
5gold
Maokai
Old Growth 0
Old Growth
Juggernaut 0
Juggernaut
DA_Role_MagicTank
Range
1
Sow the Seeds
Mana
40/100
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 77/138.6/2673 Health magic damage. On death, 3/5/10 saplings jump out.
Active: Deal 66/118.8/3564 Health magic damage to target and restore 330/400/2000 Ability power + 10%/10%/100% missing Health.

Sapling Damage: 138.6 Health
[0.07/0.07/0.75]
Saplings on Death
[3/5/10]
Active Damage: 118.8 Health
[0.06/0.06/1]
Heal: 400 Ability power
[330/400/2000]
Taric
5gold
Taric
Emerald Aspect 0
Emerald Aspect
Vanguard 0
Vanguard
DA_Role_MagicTank
Range
1
Emerald Radiance
Mana
0/65
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 175/350/10000 + 130/234/4212 Health Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 200/300/3000 Ability power Health. Taric and his paired ally deal 100/150/1000 Ability power bonus magic damage on their next 2 attacks.

Shield: 350 + 234 Health = 10% Health + 350
[175/350/10000]
Heal: 300 Ability power
[200/300/3000]
Damage: 150 Ability power
[100/150/1000]

Traits

Attuned 0

Attuned

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Alune
Avatar 0

Avatar

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
An Avatar's chosen Trait is counted twice for Trait bonuses.
Lux FaeLux CovenLux SolarLux PrimalLux BlackthornLux BlossomLux InfernoLux ElderwoodLux Lunar
Blossom 0

Blossom

After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% Attack damage Ability power
(5) Wisps are in every shop, 30% Attack damage Ability power
(7) Gain 4 gold after buying a Wisp, 40% Attack damage Ability power
(9) You can buy 2 Wisps per round, 50% Attack damage Ability power
(11) Wisps overflow with power, 100% Attack damage Ability power
KarmaYorickYunaraMaster YiAhriSettAsheLux Blossom
Bounty Seeker 0

Bounty Seeker

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Draven
Caustic 0

Caustic

Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Kog'Maw
Coven 0

Coven

Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 1 Essence per kill, 20 Essence per loss
(4) 3 per kill, 30 per loss
(5) 3 per kill, 30 per loss
(7) 10 per kill, 80 per loss
CamilleCaitlynEliseCassiopeiaMorganaLux Coven
Eclipse 0

Eclipse

After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 4 seconds.
Elderwood 0

Elderwood

Gain placeable Elderwood plants.
(3) A Stonebark Tree and a Lifebloom
(5) A second Stonebark Tree and Stonebark Trees gain 150 Health
(7) and the Deepwood Protector
(9) Plants star up to 2-star
(11) Plants star up to 3-star and the forest comes to life
Plants gain 25% Max Health and 10% Ability Power per Elderwood Star Level.
OrnnXayahAlistarLeBlancHecarimEzrealGnarLux Elderwood
Blackthorn 0

Blackthorn

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
(2) 175 Health
(4) 300 Health; Bonus is 25% stronger
(6) 350 Health; The sacrifice doesn't die. It also gains: 15% Attack damage Ability power,
15% Attack speed, 10 Armor Magic resist, 150 Health, 10% Omnivamp
Rek'SaiVeigarWarwickAzirMalphiteLux Blackthorn
Emerald Aspect 0

Emerald Aspect

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Taric
Fae 0

Fae

Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 5% Attack damageAbility power and 2% Heal.
(4) 8% Attack damageAbility power and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
faecounter18 Current Pixies: <tftattribute attributeId="TFTTraitAttributes.Stack2"/> / 7
faecounter18 Next Pixie: <tftattribute precision="0" attributeId="TFTTraitAttributes.Stack"/> / <tftattribute attributeId="TFTTraitAttributes.Stack3"/>
{Set18.Trait.Fae.GoldenPixieTracker}
RakanXayahTristanaLilliaLux Fae
Flora Fatalis 0

Flora Fatalis

Flora Fatalis champions harvest enemies on takedown, gaining:
(1) 10 Mana
(2) and grant a 8% max Health heal to the lowest Health ally.
FiddlesticksSoraka
Inferno 0

Inferno

Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 2% Burn
(7) Ignite 4 shop slots, 3% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
AkaliVarusShenAmumuKennenLux Inferno
Lunar 0

Lunar

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
(2) 7% Attack speed, 7% Ability power
(3) 10% Attack speed, 10% Ability power
(4) 14% Attack speed, 14% Ability power
(5) 18% Attack speed, 18% Ability power
Field 3 Solar and 3 Lunar champions to activate Eclipse.
DianaApheliosAluneLux Lunar
Monolith 0

Monolith

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Malphite
Old Growth 0

Old Growth

Whenever an enemy within 3/10/10 hexes dies, gain 30/100/1000 permanent max Health.
Current: 30/100/1000 Stack
Maokai
Primal 0

Primal

Choose one of four Primal Blessings.
(2) {Set18.Trait.Primal.Name1}{Set18.Trait.Primal.Selection1}
(4) {Set18.Trait.Primal.Name2}{Set18.Trait.Primal.Selection2}
{Set18.Trait.Primal.PhoenixTracker}
ViNidaleeSivirLux Primal
Riftbeast 0

Riftbeast

(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% Attack damage 5% Ability power 5% Attack speed
+5 Armor +5 Magic resist +50 Health +1 Mana Regen
(10) +2 maximum team size
{Set18.Trait.Riftbeast.ShopTooltip}{Set18.Trait.Riftbeast.ShopTooltipPlural}
CinderlingPebblesGrompMurkwolfScuttlecrabKrugMama BeakSentinelBramblebackElder Dragon
Rival 0

Rival

(1) Only active while fielding 1 Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival.
(1) Rivals collect takedowns, gaining 3 if they takedown another Rival.
Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.
Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% Attack damage per additional takedown.
Kha'Zix Takedowns: <tftattribute attributeId="TFTTraitAttributes.Stack2"/> / <tftattribute attributeId="TFTTraitAttributes.Stack3"/>
Rengar Takedowns: <tftattribute attributeId="TFTTraitAttributes.Stack"/>
Gold Earned: <tftattribute attributeId="TFTTraitAttributes.Stack4"/>
(2) Rivals can be fielded together. When Kha'Zix gains Mana from his Ability, Rengar gains 100% of that Mana. When Rengar heals from his Ability, Kha'Zix gains 50% of that heal.
Only applies to your strongest Rival.
Kha'ZixRengar
Solar 0

Solar

(3) Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3star champion:
1 3star: Increase shield and magic damage by 1.5% for each 3-star.
3 3star: 18% Attack speed and 15 Armor Magic resist
5 3star: Convert 50% of the bonus magic damage to true damage.
8 3star: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Field 3 Solar and 3 Lunar champions to activate Eclipse.
LeonaKayleSejuaniLux Solar
Sprykin 0

Sprykin

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% Health and 15% Attack speed
(5) 45% Health 45% Attack speed, and 100% of the BFF's Ability applies to your Sprykin champions.
(7) 45% Health 45% Attack speed, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
KobukoVeigarTeemoRammusTristanaGnar
Thornmaiden 0

Thornmaiden

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Zyra
Adaptor 0

Adaptor

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
(2) 25% Attack damage OR Ability power
(3) 35% Attack damage OR Ability power
(4) 55% Attack damage OR Ability power
AkaliGrompKog'MawMaster YiNidalee
Apex Predator 0

Apex Predator

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Elder Dragon
Brawler 0

Brawler

Your team gains 120 max Health. Brawlers gain more.
(2) 25% Health
(4) 40% Health
(6) 65% Health
KobukoRek'SaiAlistarKrugSettGnar
Defender 0

Defender

Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 ArmorMagic resist
(4) 55 ArmorMagic resist
(6) 115 ArmorMagic resist
LeonaOrnnShenFiddlesticksRammusLillia
Executioner 0

Executioner

(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 50%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
YunaraAzirEzrealSorakaKennen
Greenfather 0

Greenfather

Gain 1/10 seed when your strongest Ivern casts, plus 4/30 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Ivern
Hunter 0

Hunter

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
(2) 15% Attack damage
(3) 25% Attack damage
(4) 40% Attack damage
(5) 60% Attack damage
CinderlingCaitlynTristanaSivirAshe
Invoker 0

Invoker

Your team gains Mana Regen, increased for Invokers.
(2) 1 Mana Regen | 2 Mana Regen
(3) 1 Mana Regen | 3 Mana Regen
(4) 2 Mana Regen | 5 Mana Regen
(5) 2 Mana Regen | 8 Mana Regen
PebblesTeemoKog'MawSentinelMorgana
Juggernaut 0

Juggernaut

Your team gains Durability. Juggernauts gain more.
(2) 4% Damage Reduction or 20% Damage Reduction
(4) 4% Damage Reduction or 30% Damage Reduction
(6) 8% Damage Reduction or 40% Damage Reduction
RakanYorickScuttlecrabSejuaniViAmumuMaokai
Rapidfire 0

Rapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
(2) +3% Attack speed per Attack
(3) +5% Attack speed per Attack
(4) +9% Attack speed per Attack
(5) +15% Attack speed per Attack
VarusXayahKayleMama BeakAphelios
Ravager 0

Ravager

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus Damage
AkaliCamilleMurkwolfWarwickDianaBrambleback
Spellweaver 0

Spellweaver

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
(2) 10% Ability power, +1% Ability power per cast
(4) 30% Ability power, +1% Ability power per cast
(6) 55% Ability power, +2% Ability power per cast
KarmaVeigarLeBlancCassiopeiaFiddlesticksAhriAlune
Summoner 0

Summoner

Summoners empower their summons in different ways.
Yorick: +30% Health
Azir: +45% Damage
Mama Beak: +45% Damage
Zyra: +4 Plant Attacks
(2) Empower Summons
(3) Improve each effect by 50%
YorickAzirMama BeakZyra
Vanguard 0

Vanguard

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
RakanEliseDianaHecarimSentinelTaric

Wisps

Abandon Ship
0gold
Sell your board and bench, gain 6 gold and 10 rerolls.
All Ones
0gold
Reroll your shop with all 1-cost champions.
Artifactinate
0gold
Lose 3 components, including ones built into items. Gain an Artifact anvil.
Bark Armor
0gold
Your champions gain 150 shield for 10 seconds.
Beggar's Wisp
0gold
The wilds couldn't find a wisp for you this roll. Gain 4 gold.
Coin Flip
0gold
Flip a coin, gain 1 gold if it's heads.
Curio Cart
0gold
Open an item store. Items cost 0 to 22 gold.
Doodad Jar
0gold
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Early Fix
0gold
Gain 1 Item Reforger.
Forest Mage
0gold
Fill your shop with Wisps. You can only buy one.
Found Friend
0gold
Gain a temporary Training Dummy with a Giant's Belt.
Knick-Knack Jar
0gold
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Life Debt
0gold
Gain 1 gold for every 12 missing Player Health.
Major Polymorph
0gold
A random 4-cost you own permanently transforms into a 5-cost.
Minor Polymorph
0gold
A random 1-cost you own permanently transforms into a 2-cost.
Peddler
0gold
Open a random item store. Random items cost 0 to 14 gold.
Polymorph
0gold
A random 2-cost you own permanently transforms into a 3-cost.
Prolific Power
0gold
Your champions gain 8% Attack Damage and Ability Power.
Salvager
0gold
Any units you bench have items removed and broken apart.
Sinister Deal
0gold
Lose 4 Player Health. Gain 2 Gold.
Thingamajig Jar
0gold
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Truce
0gold
Gain 1 gold. Your opponent gains 1 gold.
Verdant Vitality
0gold
Your champions gain 100 Health.
All Twos
1gold
Reroll your shop with all 2-cost champions.
Big Boom
1gold
The first ally to die explodes, dealing 25% Max Health magic damage.
Blast Potion
1gold
Gain a temporary equippable Blast Potion.
Borrowed Gear
1gold
A champion gains a temporary recommended item.
Doodad Bag
1gold
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Drought
1gold
Add 2 to your loss streak.
Essence Theft
1gold
Gain 50% bonus Coven Essence this combat.
Experienced
1gold
Gain 2 XP.
Fertilize
1gold
Gain 1 XP for each enemy that dies.
Flip Frenzy
1gold
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Flood
1gold
Add 1 to your win streak.
Golden Goose
1gold
Gain 1 gold for every 1700 damage your highest damage champion deals.
Health Potion
1gold
Gain a tempoary equippable Health Potion.
Hugify
1gold
Your highest Health unit grows, gaining 350 Health.
Hummingbird
1gold
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Knick-Knack Bag
1gold
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Lesser Chaos
1gold
Cast a random Wisp.
Mana Potion
1gold
Gain a temporary equippable Mana Potion.
Minor Gambit
1gold
If you win the next player combat, gain 2 Gold.
Mitosis
1gold
Gain a Tiny Champion Duplicator.
Nature's Wrath
1gold
Kill EVERYONE without an item after 10 seconds.
Pocket Change
1gold
Your one-star champions drop 1 gold on death.
Rain
1gold
Your team gains 1 Mana Regen.
Starfall
1gold
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Stealthy
1gold
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Take One With Ya
1gold
If you lose and kill at least one enemy, gain 4 XP.
Tattered Armor
1gold
30% Shred and Sunder enemies for 10 seconds.
Thingamajig Bag
1gold
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Ultra Ascension
1gold
After 25 seconds, allies gain 300% Damage Amp.
Aftershock
2gold
After 8 seconds, stun all enemies for 1.5 seconds.
All Threes
2gold
Reroll your shop with all 3-cost champions.
Barter
2gold
The next champion sold this round sells for 200% gold.
Blood Money
2gold
Gain 1 gold for every champion you kill.
Bunch-o'-Belts
2gold
Your allies gain 7 temporary, non-removable Giant's Belts.
Counterspell
2gold
Increase all enemies' Max Mana by 15 until their next cast.
Die Roll
2gold
Roll a six-sided die. Gain gold equal to the result.
Flash Fire
2gold
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Freeroller
2gold
Gain 2 rerolls.
Golden Road
2gold
After 3 player combats, gain 2 Gold per fight won.
Healing Pool
2gold
Heal 5 Player Health.
Homing Fireflies
2gold
Your Casters spawn a firefly per 20 Mana spent. Each deals 125 magic damage.
Improved Reach
2gold
Your Fighters gain 1 range.
Iron Core
2gold
Your front center champion gains 4% Max Health per front-row unit.
Killer's Regret
2gold
Your first 3 champions to die stun their killer for 1.25 seconds.
Lightning Strike
2gold
Deal 10% Max Health true damage to all enemies.
Living Soil
2gold
Every 4 seconds, roots stun an enemy for 1 second.
Marksmen's Gale
2gold
Your Marksmen's attacks grant 3% stacking Attack Speed.
Moonlight Ritual
2gold
Your lowest star 1-cost or 2-cost champion stars up in combat.
Moonrise
2gold
After 8 seconds, increase Lunar's effects by 100%.
Nature's Ally
2gold
Every 3 ally deaths, summon a random Riftbeast.
Petrified Dummy
2gold
Your first champion to die turns into a 900 Health dummy with their defenses.
Petrify Shields
2gold
10% Slow enemies and reduce their shields by 20% for 10 seconds.
Phantom Armor
2gold
Gain a temporary Warmog's Armor.
Phantom Splash
2gold
Combat start: Up to 2 inactive traits activate at the lowest level.
Phantom Vest
2gold
Gain a temporary Bramble Vest.
Plated Shields
2gold
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Potted Lifebloom
2gold
Gain a temporary Lifeblossom.
Potted Stonebark
2gold
Gain a temporary Stonebark Tree.
Preppers
2gold
Your stacking items start next combat partially stacked.
Propagate
2gold
Gain a copy of the first allied champion to die.
Resistant
2gold
Tanks reduce instances of incoming damage by 10.
Sunfire Sorcery
2gold
Burn and Wound enemies for 10 seconds.
Terraforming
2gold
Gain 5 seeds at start of combat.
Trophy Hunter
2gold
Next player combat, your Rivals' takedowns count twice.
Wrapped In Thorns
2gold
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Apprentice
3gold
Gain a random 2-star 1-cost champion.
Bear's Visit
3gold
Gain the Bear Primal buff for this combat.
Blood and Iron
3gold
After 20 champion deaths, gain a component anvil.
Bronze Spoon
3gold
Gain 4 XP.
Bulwark
3gold
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Cutpurse
3gold
Every 5 seconds, your champions have a 15% chance to drop 1 Gold.
Diversified
3gold
Your team gains 30 Health for each active non-unique trait.
Doodad Sack
3gold
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Downpour
3gold
Your team gains 2 Mana Regen.
Flow
3gold
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Heated Rivalry
3gold
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Ironwood
3gold
Enemies attacking your highest health champion deal 10% less damage.
Killing Frenzy
3gold
Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
Knick-Knack Sack
3gold
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Lost Travelers
3gold
Gain 3 gold worth of random champions.
Major Gambit
3gold
If you win the next player combat, gain 8 Gold.
Mana-Rich Soil
3gold
Your Casters have 15% reduced Max Mana.
Marksmen's Marks
3gold
Your Marksmen have a 30% chance to double attack.
Memorial Dummy
3gold
Your first itemized tank spawns a Dummy with their items on death.
Mercenary Force
3gold
Gain 3% Damage Amp for every 10 gold you have.
Minor Blood Ritual
3gold
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
Phantom Gloves
3gold
Gain a temporary Thief's Gloves.
Potioncraft
3gold
Gain three temporary equippable Potions.
Quicken
3gold
On cast, your champions gain 30% Attack Speed for 3 seconds.
Regeneration
3gold
Your team heals 1% max Health per second.
Revenge
3gold
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Ride the Wave
3gold
The next 2 rerolls this round will have 2+ champions fielded last combat.
Rolling Bones
3gold
You have a 50% chance to get a free reroll with each kill.
Scrappy
3gold
Combat start: 2 champions without items gain a temporary recommended item.
Search Party
3gold
Each of your shops has a 4-cost in it this round until you buy one.
Snacktime!
3gold
The BFF eats enemies he damages under 15% Max Health.
Solitude's Cloak
3gold
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Stand Alone
3gold
Champions alone in their row gain 15% Health and 15% Damage Amp.
Starting Town
3gold
Reroll your shop with all 2-star 1-cost champions.
Supercritical
3gold
Allies with Precision gain 25% Critical Strike Damage.
Thingamajig Sack
3gold
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Tiger's Visit
3gold
Gain the Tiger Primal buff for this combat.
Training Yard
3gold
Gain 2 Training Dummies each with a random tank item.
Turtle's Visit
3gold
Gain the Turtle Primal buff for this combat.
Yordle Spirit
3gold
Allies have a 99% chance to dodge attacks for 4 seconds.
All Fours
4gold
Reroll your shop with all 4-cost champions.
Backrow Star
4gold
A random back row champion gains 75% Attack Speed for 7 seconds.
Component Bounty
4gold
If you win the next player combat, gain a random component.
Fellowship
4gold
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Forest Twins
4gold
Gain 2 copies of a 2-cost champion you don't have.
Giant Growth
4gold
Your highest Health unit grows, gaining 600 Health.
Greater Chaos
4gold
Cast 2 random Wisps.
Hero's Entrance
4gold
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Idle Craftsman
4gold
A component on your bench turns into a completed item it builds.
Jungling
4gold
Overrun the shop with Riftbeasts.
Payday
4gold
For each ally champion that survives combat, gain 2 Gold.
Phantom Emblem
4gold
Gain a temporary emblem of your most active trait.
Roly-Polys
4gold
For each ally champion alive after 18 seconds, gain a reroll.
Slow Study
4gold
For each ally champion alive after 15 seconds, gain 2 XP.
Tremors
4gold
Every 8 seconds, Stun enemies for 1 second.
Blaze
5gold
Fire spreads across the board, dealing true damage to enemies.
Clone Companion
5gold
Clone your highest damage champion. The clone deals 20% damage.
Combust
5gold
Your champions explode on death, dealing 15% Max Health magic damage.
Forest Guide
5gold
Gain a random 4-cost champion.
Giant's Aura
5gold
Your highest Health ally deals 2% max Health damage per second in an area.
Good Loss
5gold
For the next 3 player combats, gain 4 XP if you lose.
Heroic Sacrifice
5gold
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Hireling
5gold
A temporary 1-star 5-cost with 1 recommended items joins your team.
Lightning Storm
5gold
Every 1 second deal 5% Max Health true damage to an enemy.
Radiantize
5gold
After 10 seconds, 1 random equipped item temporarily becomes Radiant.
Solar Gift
5gold
Gain a Leona, Sejuani, and Kayle
Treetop Archers
5gold
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Barrier
6gold
Allies gain 1200 Shield, decaying over 5 seconds.
Blood Ritual
6gold
Lose 10 Player Health. Gain a Champion Duplicator.
Booster Shot
6gold
Up to 2 1-star champions temporarily star up during combat.
Border Village
6gold
Reroll your shop with all 2-star 2-cost champions.
Hand Of Baron
6gold
Your team gains Baron Buff, increasing their stats.
Infliction
6gold
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Journeyman
6gold
Gain a random 2-star 2-cost champion.
Late Bloomer
6gold
A temporary 3-star 1-cost joins your team.
Middle Path
6gold
Reroll your shop with all 2-star 3-cost champions.
Refreshing Light
6gold
Gain a free reroll per star level of each unique Solar champion.
Grow Up
7gold
Gain 10 XP.
Lucky 7
7gold
Gain 7 shop rerolls.
Smurfing
7gold
Gain a random 5 cost champion.
Animate Shop
8gold
For 18 seconds, your shop rerolls for free every 2 seconds.
Big Guns
8gold
Gain 2 random 1-star 4-cost champions.
Field of Mice
8gold
Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
Three Me
9gold
Gain a random 2-star 3-cost champion.
All Fives
10gold
Reroll your shop with all 5-cost champions.
Grandmaster
18gold
Gain a random 2-star 5-cost champion.
Hero Of Prophecy
35gold
Gain a 5-cost champion. Gain them again each round FOREVER.
Circle of Elders
45gold
Gain one of each 5-cost champion.

Augments

Augmented Power

Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2

Backup Bows

Backup Bows
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
2-1
3-2
4-2

Band of Thieves

Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Boxing Lessons

Boxing Lessons
Your team gains 30 Health for each champion that starts combat in the front row.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem.
2-1
3-2
4-2

Branching Out+

Branching Out+
Gain a random Emblem and a Reforger.
2-1
3-2
4-2

Called Shot

Called Shot
Set your win streak to +4. Gain 4 gold.
2-1
3-2
4-2

Capital Gains I

Capital Gains I
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: {Set18.Augment.CaretakersAllyChampion}
2-1
3-2
4-2

Carve a Path

Carve a Path
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
2-1
3-2
4-2

Celestial Blessing I

Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2

Champ Delivery

Champ Delivery
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
2-1
3-2
4-2

Champ Delivery+

Champ Delivery+
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
2-1
3-2
4-2

Champ Delivery++

Champ Delivery++
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
2-1
3-2
4-2

Cognitive Tax

Cognitive Tax
Gain 8 gold and 1 XP.
2-1
3-2
4-2

Cognitive Tax+

Cognitive Tax+
Gain 12 gold and 3 XP.
2-1
3-2
4-2

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
2-1
3-2
4-2

Corrosion

Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
2-1
3-2
4-2

Electrocharge I

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2

Expedition

Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
2-1
3-2
4-2

Extra Buckles

Extra Buckles
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
2-1
3-2
4-2

Feeling Lucky

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
2-1
3-2
4-2

Flame On

Flame On
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
2-1
3-2
4-2

Flowing Tears

Flowing Tears
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
2-1
3-2
4-2

Focused Fire

Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2

Forge A Friend

Forge A Friend
The next 1-cost champion you buy is 3-star. Gain 5 gold.
2-1
3-2
4-2

Future Focused

Future Focused
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
2-1
3-2
4-2

Group Hug I

Group Hug I
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2

Healing Orbs I

Healing Orbs I
When an enemy dies, a nearby ally is healed for 250 Health.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.
2-1
3-2
4-2

Kick Start

Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
2-1
3-2
4-2

Kingslayer

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
2-1
3-2
4-2

Late Game Specialist

Late Game Specialist
When you reach Level 9, gain 27 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
2-1
3-2
4-2

Loaded Dice

Loaded Dice
Your dice and coins are luckier.
Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
2-1
3-2
4-2

Makeshift Armor I

Makeshift Armor I
Champions without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Ones Two Three

Ones Two Three
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
2-1
3-2
4-2

Pandora's Bench

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
2-1
3-2
4-2

Pandora's Items I

Pandora's Items I
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Partial Ascension

Partial Ascension
After 12 seconds of combat, your units gain 20% Damage Amp.
2-1
3-2
4-2

Patience Is A Virtue

Patience Is A Virtue
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
2-1
3-2
4-2

Quick Streaks

Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
2-1
3-2
4-2

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
2-1
3-2
4-2

Residual Magic

Residual Magic
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
2-1
3-2
4-2

Residual Magic +

Residual Magic +
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
2-1
3-2
4-2

Residual Magic ++

Residual Magic ++
Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10.
2-1
3-2
4-2

Rolling For Days

Rolling For Days
Gain 10 free Shop rerolls.
2-1
3-2
4-2

Silver Destiny

Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2

Silver Destiny+

Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2

Silver Destiny++

Silver Destiny++
Gain a random Silver Augment and 7 gold.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Slice of Life

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2

Slightly Magic Roll

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
{Augment.Variant.SlightlyMagicRoll.Reward}
2-1
3-2
4-2

Small Grab Bag

Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2

Stand United

Stand United
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

The Tower

The Tower
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
2-1
3-2
4-2

Twin Guardians

Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
2-1
3-2
4-2

Verticality I

Verticality I
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
2-1
3-2
4-2

Wisp Rebate

Wisp Rebate
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
2-1
3-2
4-2

Wisp Rebate+

Wisp Rebate+
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
2-1
3-2
4-2

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
2-1
3-2
4-2

Advanced Loan

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2

Advanced Loan+

Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2

Arcane Viktor-y

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2

Ascension

Ascension
After 12 seconds of combat, your units gain 35% Damage Amp.
2-1
3-2
4-2

Backline Blueprint

Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
2-1
3-2
4-2

Beast Within

Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
2-1
3-2
4-2

Beast Within

Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
2-1
3-2
4-2

Beast Within+

Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
2-1
3-2
4-2

Beast Within+

Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Sivir.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
2-1
3-2
4-2

Birthday Reunion

Birthday Reunion
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2

Blossom's Call

Blossom's Call
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
2-1
3-2
4-2

Bodyguard Training

Bodyguard Training
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2

Bonus Gift

Bonus Gift
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
2-1
3-2
4-2

Bonus Gift+

Bonus Gift+
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
2-1
3-2
4-2

Booster Pack

Booster Pack
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
2-1
3-2
4-2

Booster Pack+

Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
2-1
3-2
4-2

Booster Pack++

Booster Pack++
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 2% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Calculated Loss

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2

Capital Gains II

Capital Gains II
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
2-1
3-2
4-2

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Component anvils offer 4 choices.
2-1
3-2
4-2

Celestial Blessing II

Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2

Challenger's Grace

Challenger's Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
2-1
3-2
4-2

Chosen of the Sun

Chosen of the Sun
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cognitive Overload

Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
2-1
3-2
4-2

Construct a Companion

Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2

Consuming Flora

Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
2-1
3-2
4-2

Consuming Flora

Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
2-1
3-2
4-2

Cooking Pot

Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2

Coven Acolyte

Coven Acolyte
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
2-1
3-2
4-2

Cry Me A River

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
2-1
3-2
4-2

Cybernetic Implants

Cybernetic Implants
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
2-1
3-2
4-2

Cybernetic Uplink

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
2-1
3-2
4-2

Dark Ritual

Dark Ritual
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
2-1
3-2
4-2

Double Trouble

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Early Learnings

Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
2-1
3-2
4-2

Electrocharge II

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2

Embiggen

Embiggen
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
2-1
3-2
4-2

Epic Rolldown

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
2-1
3-2
4-2

Exclusive Customization

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
2-1
3-2
4-2

Explosive Growth

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2

Explosive Growth+

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2

FOURcing

FOURcing
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
2-1
3-2
4-2

Frontline Foundation

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
2-1
3-2
4-2

Gain 21 Gold

Gain 21 Gold
Gain 21 gold.
2-1
3-2
4-2

Gilded Steel

Gilded Steel
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
2-1
3-2
4-2

Gold Destiny

Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2

Gold Destiny+

Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2

Group Hug II

Group Hug II
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2

Hard Bargain

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
2-1
3-2
4-2

Healing Orbs II

Healing Orbs II
When an enemy dies, a nearby ally is healed for 575 Health.
2-1
3-2
4-2

Heart of Steel

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
2-1
3-2
4-2

Heroic Grab Bag+

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
2-1
3-2
4-2

Heroic Grab Bag++

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
2-1
3-2
4-2

Hustler

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Infinity Protection

Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2

Investment Strategy I

Investment Strategy I
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
2-1
3-2
4-2

It's Me, Baby

It's Me, Baby
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.
Lore & Legends Tactician's Crown, 2026
2-1
3-2
4-2

Item Extraction

Item Extraction
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
2-1
3-2
4-2

Jeweled Lotus I

Jeweled Lotus I
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2

Late Game Scaling

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
2-1
3-2
4-2

Legion Of Threes

Legion Of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2

Magic Roll

Magic Roll
Roll 3 dice. Gain rewards based on their total.
{Augment.Variant.MagicRoll.Reward}
2-1
3-2
4-2

Makeshift Armor II

Makeshift Armor II
Champions without items equipped gain 50 Armor and Magic Resist.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
2-1
3-2
4-2

Max Build

Max Build
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.
Galaxies Championship, 2020
2-1
3-2
4-2

Money Hungry

Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2

Money Hungry+

Money Hungry+
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
2-1
3-2
4-2

Nature's Shelter

Nature's Shelter
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
2-1
3-2
4-2

Omega Riftbeast

Omega Riftbeast
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
2-1
3-2
4-2

Plot Armor

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Promised Protection

Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Seraphim's Staff

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Small Furry Friend

Small Furry Friend
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
2-1
3-2
4-2

Solo Leveling

Solo Leveling
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2

Solo Plate

Solo Plate
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
2-1
3-2
4-2

Speedy Double Kill

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2

Spirit Of Redemption

Spirit Of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2

Spreading Roots

Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2

Spreading Roots+

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2

Staffsmith

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2

Sun and Moon

Sun and Moon
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
2-1
3-2
4-2

Sun and Moon+

Sun and Moon+
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
2-1
3-2
4-2

Swordsmith

Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2

The Golden Dragon

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2

Time Skip

Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.
2-1
3-2
4-2

Tons of Stats!

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
2-1
3-2
4-2

Trade Sector+

Trade Sector+
Gain a free Shop reroll every round. Gain 8 gold.
2-1
3-2
4-2

U.R.F

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
2-1
3-2
4-2

Unrivaled

Unrivaled
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
2-1
3-2
4-2

Verticality II

Verticality II
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
2-1
3-2
4-2

Warpath

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

Weight The Worth

Weight The Worth
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Woven Magic

Woven Magic
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: <tftattribute attributeId="TFTCalculationAttributes.GenericCalc1"/>/3).
2-1
3-2
4-2

Band of Thieves II

Band of Thieves II
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2

Band of Thieves II+

Band of Thieves II+
Gain 2 Thief's Gloves. After 5 player combats, gain another.
2-1
3-2
4-2

Band of Thieves II++

Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2

Baron's Lair

Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2

Buried Treasures III

Buried Treasures III
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2

Call To Chaos

Call To Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Celestial Blessing III

Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2

Comeback Story

Comeback Story
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
2-1
3-2
4-2

Commerce Core

Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
2-1
3-2
4-2

Component Quest

Component Quest
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
2-1
3-2
4-2

Coronation

Coronation
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2

Cursed Crown

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2

Deadlier Blades

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2

Deadlier Caps

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
2-1
3-2
4-2

Forged In Strength

Forged In Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component.
Remix Rumble Championship, 2023
2-1
3-2
4-2

Giant and Mighty

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Golden Gamble

Golden Gamble
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-1
3-2
4-2

Golden Gamble+

Golden Gamble+
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-1
3-2
4-2

Golden Gamble++

Golden Gamble++
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
2-1
3-2
4-2

Hold the Line

Hold the Line
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Investment Strategy II

Investment Strategy II
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
2-1
3-2
4-2

Jeweled Lotus II

Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact Anvil now and after every 9 player combats.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2

Luxury Subscription

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2

Master of All Origins

Master of All Origins
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.
Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
2-1
3-2
4-2

Min-Max

Min-Max
Gain a Golden Item Remover and 4 random components.
2-1
3-2
4-2

Money Monsoon

Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2

Nesting Anvils

Nesting Anvils
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
2-1
3-2
4-2

Nesting Anvils+

Nesting Anvils+
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
2-1
3-2
4-2

Nesting Dolls

Nesting Dolls
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
2-1
3-2
4-2

Nesting Dolls

Nesting Dolls
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
2-1
3-2
4-2

One Buff Two Buff

One Buff Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 Radiant item.
2-1
3-2
4-2

Prismatic Destiny

Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2

Prismatic Destiny+

Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
2-1
3-2
4-2

Radiant Rascal

Radiant Rascal
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
2-1
3-2
4-2

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
2-1
3-2
4-2

Retribution

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
2-1
3-2
4-2

Soul Awakening

Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
3-2
4-2

Sweet Treats

Sweet Treats
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
2-1
3-2
4-2

TONS of Stats!

TONS of Stats!
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-1
3-2
4-2

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2

The Trait Tree

The Trait Tree
Gain 3 random Emblems and 2 gold.
2-1
3-2
4-2

The Trait Tree+

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2

Trait Ladder

Trait Ladder
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
2-1
3-2
4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
2-1
3-2
4-2

Urf's Grab Bag

Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
2-1
3-2
4-2

Verticality III

Verticality III
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
2-1
3-2
4-2

Wand Overflow

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2

We Stick Together

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait}
Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2

Worth the Wait II

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Tacticians

Chibi SalaryMan Aatrox

Chibi Soulfighter Jinx

Spirit Blossom Springs Aphelios Unbound

Coven Leblanc Unbound

Divine Brilliance Pengu

Watermelon Puffin

Mushroom Sprite

tactics.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.