Abandon Ship
0

Sell your board and bench, gain 6 gold and 10 rerolls.
All Ones
0

Reroll your shop with all 1-cost champions.
Artifactinate
0

Lose 3 components, including ones built into items. Gain an Artifact anvil.
Bark Armor
0

Your champions gain 150 shield for 10 seconds.
Beggar's Wisp
0

The wilds couldn't find a wisp for you this roll. Gain 4 gold.
Coin Flip
0

Flip a coin, gain 1 gold if it's heads.
Curio Cart
0

Open an item store. Items cost 0 to 22 gold.
Doodad Jar
0

Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Early Fix
0

Gain 1 Item Reforger.
Forest Mage
0

Fill your shop with Wisps. You can only buy one.
Found Friend
0

Gain a temporary Training Dummy with a Giant's Belt.
Knick-Knack Jar
0

Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Life Debt
0

Gain 1 gold for every 12 missing Player Health.
Major Polymorph
0

A random 4-cost you own permanently transforms into a 5-cost.
Minor Polymorph
0

A random 1-cost you own permanently transforms into a 2-cost.
Peddler
0

Open a random item store. Random items cost 0 to 14 gold.
Polymorph
0

A random 2-cost you own permanently transforms into a 3-cost.
Prolific Power
0

Your champions gain 8% Attack Damage and Ability Power.
Salvager
0

Any units you bench have items removed and broken apart.
Sinister Deal
0

Lose 4 Player Health. Gain 2 Gold.
Thingamajig Jar
0

Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Truce
0

Gain 1 gold. Your opponent gains 1 gold.
Verdant Vitality
0

Your champions gain 100 Health.
All Twos
1

Reroll your shop with all 2-cost champions.
Big Boom
1

The first ally to die explodes, dealing 25% Max Health magic damage.
Blast Potion
1

Gain a temporary equippable Blast Potion.
Borrowed Gear
1

A champion gains a temporary recommended item.
Doodad Bag
1

Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Drought
1

Add 2 to your loss streak.
Essence Theft
1

Gain 50% bonus Coven Essence this combat.
Experienced
1

Gain 2 XP.
Fertilize
1

Gain 1 XP for each enemy that dies.
Flip Frenzy
1

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Flood
1

Add 1 to your win streak.
Golden Goose
1

Gain 1 gold for every 1700 damage your highest damage champion deals.
Health Potion
1

Gain a tempoary equippable Health Potion.
Hugify
1

Your highest Health unit grows, gaining 350 Health.
Hummingbird
1

Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Knick-Knack Bag
1

Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Lesser Chaos
1

Cast a random Wisp.
Mana Potion
1

Gain a temporary equippable Mana Potion.
Minor Gambit
1

If you win the next player combat, gain 2 Gold.
Mitosis
1

Gain a Tiny Champion Duplicator.
Nature's Wrath
1

Kill EVERYONE without an item after 10 seconds.
Pocket Change
1

Your one-star champions drop 1 gold on death.
Rain
1

Your team gains 1 Mana Regen.
Starfall
1

The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Stealthy
1

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Take One With Ya
1

If you lose and kill at least one enemy, gain 4 XP.
Tattered Armor
1

30% Shred and Sunder enemies for 10 seconds.
Thingamajig Bag
1

Gain 2 consumables that give permanent Ability Power or Mana Regen.
Ultra Ascension
1

After 25 seconds, allies gain 300% Damage Amp.
Aftershock
2

After 8 seconds, stun all enemies for 1.5 seconds.
All Threes
2

Reroll your shop with all 3-cost champions.
Barter
2

The next champion sold this round sells for 200% gold.
Blood Money
2

Gain 1 gold for every champion you kill.
Bunch-o'-Belts
2

Your allies gain 7 temporary, non-removable Giant's Belts.
Counterspell
2

Increase all enemies' Max Mana by 15 until their next cast.
Die Roll
2

Roll a six-sided die. Gain gold equal to the result.
Flash Fire
2

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Freeroller
2

Gain 2 rerolls.
Golden Road
2

After 3 player combats, gain 2 Gold per fight won.
Healing Pool
2

Heal 5 Player Health.
Homing Fireflies
2

Your Casters spawn a firefly per 20 Mana spent. Each deals 125 magic damage.
Improved Reach
2

Your Fighters gain 1 range.
Iron Core
2

Your front center champion gains 4% Max Health per front-row unit.
Killer's Regret
2

Your first 3 champions to die stun their killer for 1.25 seconds.
Lightning Strike
2

Deal 10% Max Health true damage to all enemies.
Living Soil
2

Every 4 seconds, roots stun an enemy for 1 second.
Marksmen's Gale
2

Your Marksmen's attacks grant 3% stacking Attack Speed.
Moonlight Ritual
2

Your lowest star 1-cost or 2-cost champion stars up in combat.
Moonrise
2

After 8 seconds, increase Lunar's effects by 100%.
Nature's Ally
2

Every 3 ally deaths, summon a random Riftbeast.
Petrified Dummy
2

Your first champion to die turns into a 900 Health dummy with their defenses.
Petrify Shields
2

10% Slow enemies and reduce their shields by 20% for 10 seconds.
Phantom Armor
2

Gain a temporary Warmog's Armor.
Phantom Splash
2

Combat start: Up to 2 inactive traits activate at the lowest level.
Phantom Vest
2

Gain a temporary Bramble Vest.
Plated Shields
2

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Potted Lifebloom
2

Gain a temporary Lifeblossom.
Potted Stonebark
2

Gain a temporary Stonebark Tree.
Preppers
2

Your stacking items start next combat partially stacked.
Propagate
2

Gain a copy of the first allied champion to die.
Resistant
2

Tanks reduce instances of incoming damage by 10.
Sunfire Sorcery
2

Burn and Wound enemies for 10 seconds.
Terraforming
2

Gain 5 seeds at start of combat.
Trophy Hunter
2

Next player combat, your Rivals' takedowns count twice.
Wrapped In Thorns
2

Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Apprentice
3

Gain a random 2-star 1-cost champion.
Bear's Visit
3

Gain the Bear Primal buff for this combat.
Blood and Iron
3

After 20 champion deaths, gain a component anvil.
Bronze Spoon
3

Gain 4 XP.
Bulwark
3

Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Cutpurse
3

Every 5 seconds, your champions have a 15% chance to drop 1 Gold.
Diversified
3

Your team gains 30 Health for each active non-unique trait.
Doodad Sack
3

Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Downpour
3

Your team gains 2 Mana Regen.
Flow
3

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Heated Rivalry
3

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Ironwood
3

Enemies attacking your highest health champion deal 10% less damage.
Killing Frenzy
3

Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
Knick-Knack Sack
3

Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Lost Travelers
3

Gain 3 gold worth of random champions.
Major Gambit
3

If you win the next player combat, gain 8 Gold.
Mana-Rich Soil
3

Your Casters have 15% reduced Max Mana.
Marksmen's Marks
3

Your Marksmen have a 30% chance to double attack.
Memorial Dummy
3

Your first itemized tank spawns a Dummy with their items on death.
Mercenary Force
3

Gain 3% Damage Amp for every 10 gold you have.
Minor Blood Ritual
3

Lose 3 Player Health. Gain a Lesser Champion Duplicator.
Phantom Gloves
3

Gain a temporary Thief's Gloves.
Potioncraft
3

Gain three temporary equippable Potions.
Quicken
3

On cast, your champions gain 30% Attack Speed for 3 seconds.
Regeneration
3

Your team heals 1% max Health per second.
Revenge
3

Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Ride the Wave
3

The next 2 rerolls this round will have 2+ champions fielded last combat.
Rolling Bones
3

You have a 50% chance to get a free reroll with each kill.
Scrappy
3

Combat start: 2 champions without items gain a temporary recommended item.
Search Party
3

Each of your shops has a 4-cost in it this round until you buy one.
Snacktime!
3

The BFF eats enemies he damages under 15% Max Health.
Solitude's Cloak
3

Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Stand Alone
3

Champions alone in their row gain 15% Health and 15% Damage Amp.
Starting Town
3

Reroll your shop with all 2-star 1-cost champions.
Supercritical
3

Allies with Precision gain 25% Critical Strike Damage.
Thingamajig Sack
3

Gain 3 consumables that give permanent Ability Power or Mana Regen.
Tiger's Visit
3

Gain the Tiger Primal buff for this combat.
Training Yard
3

Gain 2 Training Dummies each with a random tank item.
Turtle's Visit
3

Gain the Turtle Primal buff for this combat.
Yordle Spirit
3

Allies have a 99% chance to dodge attacks for 4 seconds.
All Fours
4

Reroll your shop with all 4-cost champions.
Backrow Star
4

A random back row champion gains 75% Attack Speed for 7 seconds.
Component Bounty
4

If you win the next player combat, gain a random component.
Fellowship
4

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Forest Twins
4

Gain 2 copies of a 2-cost champion you don't have.
Giant Growth
4

Your highest Health unit grows, gaining 600 Health.
Greater Chaos
4

Cast 2 random Wisps.
Hero's Entrance
4

After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Idle Craftsman
4

A component on your bench turns into a completed item it builds.
Jungling
4

Overrun the shop with Riftbeasts.
Payday
4

For each ally champion that survives combat, gain 2 Gold.
Phantom Emblem
4

Gain a temporary emblem of your most active trait.
Roly-Polys
4

For each ally champion alive after 18 seconds, gain a reroll.
Slow Study
4

For each ally champion alive after 15 seconds, gain 2 XP.
Tremors
4

Every 8 seconds, Stun enemies for 1 second.
Blaze
5

Fire spreads across the board, dealing true damage to enemies.
Clone Companion
5

Clone your highest damage champion. The clone deals 20% damage.
Combust
5

Your champions explode on death, dealing 15% Max Health magic damage.
Forest Guide
5

Gain a random 4-cost champion.
Giant's Aura
5

Your highest Health ally deals 2% max Health damage per second in an area.
Good Loss
5

For the next 3 player combats, gain 4 XP if you lose.
Heroic Sacrifice
5

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Hireling
5

A temporary 1-star 5-cost with 1 recommended items joins your team.
Lightning Storm
5

Every 1 second deal 5% Max Health true damage to an enemy.
Radiantize
5

After 10 seconds, 1 random equipped item temporarily becomes Radiant.
Solar Gift
5

Gain a Leona, Sejuani, and Kayle
Treetop Archers
5

Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Barrier
6

Allies gain 1200 Shield, decaying over 5 seconds.
Blood Ritual
6

Lose 10 Player Health. Gain a Champion Duplicator.
Booster Shot
6

Up to 2 1-star champions temporarily star up during combat.
Border Village
6

Reroll your shop with all 2-star 2-cost champions.
Hand Of Baron
6

Your team gains Baron Buff, increasing their stats.
Infliction
6

Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Journeyman
6

Gain a random 2-star 2-cost champion.
Late Bloomer
6

A temporary 3-star 1-cost joins your team.
Middle Path
6

Reroll your shop with all 2-star 3-cost champions.
Refreshing Light
6

Gain a free reroll per star level of each unique Solar champion.
Grow Up
7

Gain 10 XP.
Lucky 7
7

Gain 7 shop rerolls.
Smurfing
7

Gain a random 5 cost champion.
Animate Shop
8

For 18 seconds, your shop rerolls for free every 2 seconds.
Big Guns
8

Gain 2 random 1-star 4-cost champions.
Field of Mice
8

Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
Three Me
9

Gain a random 2-star 3-cost champion.
All Fives
10

Reroll your shop with all 5-cost champions.
Grandmaster
18

Gain a random 2-star 5-cost champion.
Hero Of Prophecy
35

Gain a 5-cost champion. Gain them again each round FOREVER.
Circle of Elders
45

Gain one of each 5-cost champion.