Set 17 Info

Origins

Anima 0

Anima

After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
BriarJinxAuroraIllaoiFiora
Arbiter 0

Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
(2) Choose a cause and effect for your law
(3) Effects are stronger.
LeonaZoeDianaLeBlanc
Bulwark 0

Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
Shen
Commander 0

Commander

(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Sona
Dark Lady 0

Dark Lady

Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Morgana
Dark Star 0

Dark Star

(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 40% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Cho'GathLissandraMordekaiserKai'SaKarmaJhin
Divine Duelist 0

Divine Duelist

Your Tactician heals for 15% of player damage dealt from winning.
Fiora always wins a one on one duel.
Fiora
Doomer 0

Doomer

Combat Start: Mark all enemies with Doom.
The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Vex
Eradicator 0

Eradicator

Enemies have 10% less Armor and Magic Resist.
Jhin
Factory New 0

Factory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
Every 3 upgrades, future upgrades will take an additional round.
Graves
Galaxy Hunter 0

Galaxy Hunter

Zed is obtained from the Invader Zed augment.
While at least one clone is alive, Zed gains 40% bonus Attack Damage.
Zed
Gun Goddess 0

Gun Goddess

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Miss Fortune
Mecha 0

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
(3) Energy Cells: Mechas gain 20% Attack damageAbility power.
(4) Overclocked Cells: Increased to 35% Attack damageAbility power.
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
UrgotAurelion SolThe Mighty Mech
Meeple 0

Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
(3) 2 Potential, 100 Health
(5) 3 Potential, 400 Health
(7) 4 Potential, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
(10) 6 Potential, 500 Health. SUMMON THE FOUR MEEPLORDS!
Cloning time = Champion cost
PoppyVeigarGnarMeepsieFizzCorkiRammusBard
N.O.V.A. 0

N.O.V.A.

(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
(5) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Aatrox: Ally Damage 30% Shred and Sunders enemies
Caitlyn: Grant allies 20% Attack Speed
Akali: Allies gain Precision
Maokai: Allies heal 12% max Health
Kindred: Shield the strongest Tank for 800
Emblem: Allies deal 10% stacking bonus true damage
AatroxCaitlynAkaliMaokaiKindred
Party Animal 0

Party Animal

Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
Blitzcrank
Primordian 0

Primordian

(2) Dealing damage spawns Swarmlings based on unique Primordian star level.
(3) Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
8% of damage taken contributes to damage dealt.
BriarRek'SaiBel'Veth
Oracle 0

Oracle

Every 3 rounds, Tahm Kench grants a reward!
Tahm Kench
Psionic 0

Psionic

Gain Psionic items that can be equipped to any ally.
(2) Gain the 0
(4) Gain the 0, Psionic items gain extra effects on Psionic units
GragasPykeViktorMaster YiSona
Redeemer 0

Redeemer

(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
Rhaast
Space Groove 0

Space Groove

(1) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in The Groove for 3 seconds.
(5) Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10) Get your Groove on!
NasusTeemoGwenOrnnSamiraNamiBlitzcrank
Stargazer 0

Stargazer

Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at (3) units.
More hexes reveal at each player level.
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer - Huntress 0

Stargazer - Huntress

Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
(3) 10% Attack speed, 3 marks
(5) 30% Attack speed, 5 marks
(7) 45% Attack speed, 7 marks
More hexes reveal at each player level
Stargazer - Fountain 0

Stargazer - Fountain

Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1 Mana Regen, 18% ability damage heal
(5) 5 Mana Regen, 25% ability damage heal
More hexes reveal at each player level
Stargazer - Medallion 0

Stargazer - Medallion

Stargazers chart a different constellation every game. This game: The Medallion.
(3) Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.
Stargazer - Mountain 0

Stargazer - Mountain

Stargazers chart a different constellation every game. This game: The Mountain
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
Stargazer - Serpent 0

Stargazer - Serpent

Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
(3) 5% Damage Reduction, 25% poison damage
(5) 10% Damage Reduction, 40% poison damage
(7) 15% Damage Reduction, 60% poison damage
More hexes reveal at each player level
Stargazer - Altar 0

Stargazer - Altar

Stargazers chart a different constellation every game. This game: The Altar.
(3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack
After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% Health and 18% Attack speed
Stargazer - Boar 0

Stargazer - Boar

Stargazers chart a different constellation every game. This game: The Boar.
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
Timebreaker 0

Timebreaker

(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(3) AND Allies gain 25% Attack Speed.
(4) AND Timebreakers gain an additional 40% Attack Speed
EzrealMilioPantheonRiven

Classes

Bastion 0

Bastion

Your team gains 15 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(2) 16 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 60 ArmorMagic resist; Non-Bastions gain an additional 20 ArmorMagic resist.
AatroxPoppyJaxOrnnRammusShen
Brawler 0

Brawler

Your team gains 5% Health. Brawlers gain more.
(2) +20% maximum Health
(4) +40% maximum Health
(6) +60% maximum Health
Cho'GathRek'SaiGragasPantheonMaokaiUrgotTahm Kench
Challenger 0

Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 15% Attack speed
(3) 22% Attack speed
(4) 36% Attack speed
(5) 48% Attack speed
Bel'VethJinxDianaKindred
Conduit 0

Conduit

Innate: Conduits gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Conduits.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 5 Mana Regen
(4) 2 Mana Regen | 7 Mana Regen
(5) 3 Mana Regen | 9 Mana Regen
MordekaiserZoeViktorAurelion SolBard
Fateweaver 0

Fateweaver

Innate: Fateweavers have Precision.
(2) Chance effects on abilities are Lucky.
(4) Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Lucky: Check twice and take the better outcome.
CaitlynTwisted FateMilioCorki
Marauder 0

Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
(2) 5% Omnivamp, 20% Attack damage
(4) 7% Omnivamp, 40% Attack damage
(6) 10% Omnivamp, 60% Attack damage.
AkaliBel'VethUrgotMaster YiFiora
Replicator 0

Replicator

Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 45% strength
LissandraVeigarPantheonLuluNami
Rogue 0

Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12% Attack damage Ability power
(3) 25% Attack damage Ability power
(4) 40% Attack damage Ability power
(5) 55% Attack damage Ability power
BriarTalonGwenFizzKai'SaRiven
Shepherd 0

Shepherd

Shepherds summon the Bond of the Stars to aid them in battle.
(3) Summon Bia
(5) Summon Bayin
(7) Bia and Bayin's bond grows deeper
Bia and Bayin's power are increased by the total star level of all Shepherds.
LissandraTeemoMeepsieIllaoiLeBlancSona
Sniper 0

Sniper

Snipers gain Damage Amp, increased against targets farther away.
(2) 18% Damage Amplification; +2% Damage Amplification per hex
(3) 24% Damage Amplification; +3% Damage Amplification per hex
(4) 28% Damage Amplification; +4% Damage Amplification per hex
EzrealGnarSamiraXayahJhin
Vanguard 0

Vanguard

Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 30% max Health
(6) 40% max Health;
8% Damage Reduction while Shielded
LeonaNasusMordekaiserIllaoiNunu & WillumpBlitzcrank
Voyager 0

Voyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.
Voyagers gain double.
(2) 175 Shield; 9% Damage Amplification
(3) 250 Shield; 15% Damage Amplification
(4) 350 Shield; 18% Damage Amplification
(5) 500 Shield; 22% Damage Amplification
(6) 700 Shield; 27% Damage Amplification
MeepsiePykeAuroraThe Mighty MechKarma
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