
Aphelios
Start with Infernum equipped. On cast, switch to Severum for 8 (
) attacks.Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 70/105/175 (
) physical damage.
Damage: 105 (
) [70/105/175]
Start with Infernum equipped. On cast, switch to Severum for 8 (
) attacks.Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 80/120/200 (
) physical damage.
Damage: 120 (
) [80/120/200]

Ashe
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit. Active: Fire an explosive shell at target, dealing 200/300/450 (
) physical damage split among enemies in a 1 hex circle. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Damage: 300 = 270 (
) + 30 (
) [180/270/405]
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit. Active: Fire an explosive shell at target, dealing 200/300/495 (
) physical damage split among enemies in a 1 hex circle. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Damage: 300 = 270 (
) + 30 (
) [180/270/450]
Damage: 330 (
) [220/330/500]
Damage: 300 (
) [200/300/550]

Rek'Sai

Yasuo
Heal: 463 = 15%
+ 220 (
) [180/220/280]
Heal: 523 = 15%
+ 280 (
) [210/280/420]

Dr. Mundo

Jinx

Leona
Passive: Reduce instances of incoming damage by 15/30/60 (
). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (
) magic damage. Wound and 1% Burn them for 4 seconds.
Damage Reduction: 30 (
) [15/30/60]
Passive: Reduce instances of incoming damage by 15/30/70 (
). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (
) magic damage. Wound and 1% Burn them for 4 seconds.
Damage Reduction: 30 (
) [15/30/70]

Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 29/43/68 (
) magic damage.
Damage: 43 (
) [29/43/68]
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30/45/80 (
) magic damage.
Damage: 45 (
) [30/45/80]

Sejuani

Vayne

Zoe
Passive: Damaging an enemy applies 30% Shred for 6 seconds.Active: Kick 2 bubbles at nearby enemies, dealing 330/500/770 (
) magic damage and 30% Chilling them for 2 seconds.
Damage: 500 (
) [330/500/770]
Passive: Damaging an enemy applies 30% Shred for 6 seconds.Active: Kick 2 bubbles at nearby enemies, dealing 330/500/900 (
) magic damage and 30% Chilling them for 2 seconds.
Damage: 500 (
) [330/500/900]

Bel'Veth
Passive: On takedown, gain 100/100/200% Attack Speed that decays over 3 seconds.Active: Deal 150/225/900 (
) physical damage in a 2 hex radius and transform for the rest of combat.While transformed, gain 33/33/133% (
) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit. Passive: On takedown, gain 75/75/200% Attack Speed that decays over 3 seconds.Active: Deal 150/225/900 (
) physical damage in a 2 hex radius and transform for the rest of combat.While transformed, gain 33/33/133% (
) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit. 
Swain

Yunara
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 480/800/5000 (
) magic damage in a 2 hex radius.Stardust Upgrades:25: Create a shockwave that deals 100/150/1000 (
) additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.140: Shockwave increases to a 4 hex radius.200: Knock up targets in the star crash for 1.5 seconds.300: Shockwave increases to 10 radius.550: The star crash deals 33% bonus true damage.800: Also call down a meteor storm that deals 500/750/9999 (
) magic damage split between living enemies.1444: Summon a black hole at the epicenter, instantly killing enemies within.
Damage: 800 (
) [480/800/5000]
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 525/725/5000 (
) magic damage in a 2 hex radius.Stardust Upgrades:25: Create a shockwave that deals 100/150/1000 (
) additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.140: Shockwave increases to a 4 hex radius.200: Knock up targets in the star crash for 1.5 seconds.300: Shockwave increases to 10 radius.550: The star crash deals 33% bonus true damage.800: Also call down a meteor storm that deals 500/750/9999 (
) magic damage split between living enemies.1444: Summon a black hole at the epicenter, instantly killing enemies within.
Damage: 725 (
) [525/725/5000]
Cast one of three spells:Cataclysm: Leap on a nearby enemy. Deal 120/200/1000 (
) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.Demacian Justice: Deal 700/1050/99999 (
) magic damage to target. If they are below 15% max Health, execute them.Final Spark: Gain 400/450/800 (
) Shield for 1.25 seconds. Deal 300/475/1000 (
) magic damage to all enemies in a line.
Cataclysm Damage: 200 (
) [120/200/1000]
Cast one of three spells:Cataclysm: Leap on a nearby enemy. Deal 200/350/1000 (
) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.Demacian Justice: Deal 700/1050/99999 (
) magic damage to target. If they are below 15% max Health, execute them.Final Spark: Gain 400/450/800 (
) Shield for 1.25 seconds. Deal 300/475/1000 (
) magic damage to all enemies in a line.
Cataclysm Damage: 350 (
) [200/350/1000]
Laser Damage: 280 = 265 (
) + 15 (
) [160/265/2000]
Missile Damage: 56 = 20% of 280
Laser Damage: 555 = 540 (
) + 15 (
) [360/540/2000]
Missile Damage: 56 = 10% of 555

Zilean
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 75/115/1000 (
) magic damage each second. When the target dies, they explode, dealing 150/225/4000 (
) magic damage in a 1 hex radius and grant Zilean 15 mana.If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.
Damage: 115 (
) [75/115/1000]
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 90/135/1000 (
) magic damage each second. When the target dies, they explode, dealing 150/225/4000 (
) magic damage in a 1 hex radius and grant Zilean 15 mana.If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.
Damage: 135 (
) [90/135/1000]

Arcanist

Demacia

Dragonguards
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/155/200% of his Armor and Magic Resist as magic damage in a 2-hex radius.
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/140/175% of his Armor and Magic Resist as magic damage in a 2-hex radius.

World Ender
Aatrox gains Attack Damage equal to 150% of his Omnivamp.On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability. Aatrox gains Attack Damage equal to 200% of his Omnivamp.On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability. 
Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.

The Darkin Scythe
The holder gains the Darkin trait.Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.Dash Cooldown: 1.5 second The holder gains the Darkin trait.Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.Dash Cooldown: 1.5 second 
The Darkin Staff

Royal Husk
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 30% of this unit's max Health.Recommended users: Cho'Gath and Rift Herald Gain 200 + 0.10000000149011612% Health. After dropping below 50% max Health, spawn a Voidling with 30% of this unit's max Health.Recommended users: Cho'Gath and Rift Herald 
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.TFT Macao Open, 2024 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.TFT Macao Open, 2024 
Ascension
After 12 seconds of combat, gain 45% Damage Amp.
After 12 seconds of combat, gain 40% Damage Amp.

Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Component Heist
After 4 player combats, gain 1 of every item component.0 0 After 4 player combats, gain 1 of every item component. Gain a random component now.0 0 
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

Crown's Will
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. 0Void provides unique Mutations. For every 5 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. 0Void provides unique Mutations. 
Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Gilded Steel
Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability.K.O. Coliseum Championship, 2025 Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.K.O. Coliseum Tactician's Crown, 2025 
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 3-cost champion.

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 500.

Hefty Rolls
Your team gains 9 Health and size for each time you've rolled this game.Rolls: 0 Health: 0 Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold. Rolls: 0 Health: 0 
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.CyberCity Tactician's Crown, 2025 Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.Cyber City Tactician's Crown, 2025 
Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect. Gain an Artifact anvil now and after every 8 player combats.Artifacts are more powerful items with a unique effect. 
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.
Allies without items equipped gain 50 Armor and Magic Resist.

Max Build
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.Galaxies Championship, 2020 Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.Galaxies Championship, 2020 
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.

Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Spear's Will
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

The World Runes
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.

Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.

Trials of Twilight II
Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen. At the start of the next 3 stages, gain a Lesser Champion Duplicator. Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen. At the start of the next 2 stages, gain a Lesser Champion Duplicator. 
Twin Guardians
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.