Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Feb 15 5PM
Live
PBE
Aphelios
Aphelios
Start with Infernum equipped. On cast, switch to Severum for 8 (Ability power) attacks.
Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 70/105/175 (Attack damage) physical damage.

Damage: 105 (Attack damage)
[70/105/175]
Start with Infernum equipped. On cast, switch to Severum for 8 (Ability power) attacks.
Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 80/120/200 (Attack damage) physical damage.

Damage: 120 (Attack damage)
[80/120/200]
Ashe
Ashe
Attack Damage
53/80/119
Attack Damage
58/87/131
Graves
Graves
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing 200/300/450 (Attack damage) physical damage split among enemies in a 1 hex circle.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Damage: 300 = 270 (Attack damage) + 30 (Ability power)
[180/270/405]
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing 200/300/495 (Attack damage) physical damage split among enemies in a 1 hex circle.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Damage: 300 = 270 (Attack damage) + 30 (Ability power)
[180/270/450]
Orianna
Orianna
Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 120/180/300 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 60/90/130 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Damage: 330 (Ability power)
[220/330/500]
Send the Ball to target, dealing 200/300/550 (Ability power) magic damage and splitting 120/180/300 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 60/90/130 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Damage: 300 (Ability power)
[200/300/550]
Rek'Sai
Rek'Sai
Dash to the furthest enemy within 3 hexes and deal 160/240/360 (Attack damageAbility power) physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/260 (Attack damage) physical damage.

Spin Damage: 165 (Attack damage)
[110/165/260]
Dash to the furthest enemy within 3 hexes and deal 160/240/360 (Attack damageAbility power) physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/300 (Attack damage) physical damage.

Spin Damage: 165 (Attack damage)
[110/165/300]
Yasuo
Yasuo
Dash, then deal 93/137/208 (Attack damageAbility power) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Damage: 137 = 125 (Attack damage) + 12 (Ability power)
[85/125/190]
Dash, then deal 103/157/233 (Attack damageAbility power) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Damage: 157 = 145 (Attack damage) + 12 (Ability power)
[95/145/215]
Darius
Darius
Restore 315/463/717 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 12/18/30 (Attack damage) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 463 = 15% Health + 220 (Ability power)
[180/220/280]
Restore 345/523/857 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 12/18/30 (Attack damage) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Heal: 523 = 15% Health + 280 (Ability power)
[210/280/420]
Dr. Mundo
Dr. Mundo
Bulk up for 5 seconds. While bulked, restore 114/177/275 (HealthAbility power) Health every second and attacks deal 105/171/291 (HealthAttack damage) physical damage.

Heal: 177 = 6% Health + 80 (Ability power)
[60/80/100]
Bulk up for 5 seconds. While bulked, restore 114/192/325 (HealthAbility power) Health every second and attacks deal 105/171/291 (HealthAttack damage) physical damage.

Heal: 192 = 6% Health + 95 (Ability power)
[60/95/150]
Jinx
Jinx
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 54/81/134 (Attack damage) physical damage.

Damage: 81 = 75 (Attack damage) + 6 (Ability power)
[50/75/125]
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 58/88/159 (Attack damage) physical damage.

Damage: 88 = 82 (Attack damage) + 6 (Ability power)
[54/82/150]
LeBlanc
LeBlanc
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 300/450/700 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 180/270/450 (Ability power) magic damage.

Damage: 450 (Ability power)
[300/450/700]
Secondary Damage: 270 (Ability power)
[180/270/450]
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 300/450/800 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 180/270/500 (Ability power) magic damage.

Damage: 450 (Ability power)
[300/450/800]
Secondary Damage: 270 (Ability power)
[180/270/500]
Leona
Leona
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds.

Damage Reduction: 30 (Ability power)
[15/30/60]
Passive: Reduce instances of incoming damage by 15/30/70 (Ability power). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds.

Damage Reduction: 30 (Ability power)
[15/30/70]
Malzahar
Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 29/43/68 (Ability power) magic damage.

Damage: 43 (Ability power)
[29/43/68]
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30/45/80 (Ability power) magic damage.

Damage: 45 (Ability power)
[30/45/80]
Sejuani
Sejuani
Gain 525/575/675 (Ability power) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 (Ability power) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Shield: 575 (Ability power)
[525/575/675]
Gain 525/575/775 (Ability power) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 (Ability power) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Shield: 575 (Ability power)
[525/575/775]
Vayne
Vayne
Tumble to a nearby hex, then fire a bolt at target that deals 106/160/245 (Attack damageAbility power) true damage.

Damage: 160 = 150 (Attack damage) + 10 (Ability power)
[100/150/230]
Tumble to a nearby hex, then fire a bolt at target that deals 106/160/265 (Attack damageAbility power) true damage.

Damage: 160 = 150 (Attack damage) + 10 (Ability power)
[100/150/250]
Zoe
Zoe
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 330/500/770 (Ability power) magic damage and 30% Chilling them for 2 seconds.

Damage: 500 (Ability power)
[330/500/770]
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 330/500/900 (Ability power) magic damage and 30% Chilling them for 2 seconds.

Damage: 500 (Ability power)
[330/500/900]
Bel'Veth
Bel'Veth
Passive: On takedown, gain 100/100/200% Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 (Attack damage) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 33/33/133% (Ability power) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Passive: On takedown, gain 75/75/200% Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 (Attack damage) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 33/33/133% (Ability power) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Nasus
Nasus
Steal 485/620/3000 (Ability power) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 23/41/583 (Health) magic damage to adjacent enemies each second.

Health Steal: 620 (Ability power)
[485/620/3000]
Steal 500/685/3000 (Ability power) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 23/41/583 (Health) magic damage to adjacent enemies each second.

Health Steal: 685 (Ability power)
[500/685/3000]
Swain
Swain
Mana
50 / 145
Mana
40 / 155
Yunara
Yunara
For the next 4 seconds, gain 65/65/300% (Ability power) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 80/120/425 (Attack damage) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Attack Speed: 65% (Ability power)
[65/65/300]
Damage: 120 (Attack damage)
[80/120/425]
For the next 4 seconds, gain 80/80/300% Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 88/132/475 (Attack damageAbility power) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Attack Speed: 80% (Ability power)
[80/80/300]
Damage: 132 = 120 (Attack damage) + 12 (Ability power)
[80/120/425]
Aurelion Sol
Aurelion Sol
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 480/800/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals 500/750/9999 (Ability power) magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.

Damage: 800 (Ability power)
[480/800/5000]
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 525/725/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals 500/750/9999 (Ability power) magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.

Damage: 725 (Ability power)
[525/725/5000]
Mel
Mel
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 65/100/150 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 400/600/10000 (Ability power) damage to all other enemies hit.
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 65/100/150 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 225/225/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 400/600/10000 (Ability power) damage to all other enemies hit.
Sylas
Sylas
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal 120/200/1000 (Ability power) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 700/1050/99999 (Ability power) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 (Ability power) Shield for 1.25 seconds. Deal 300/475/1000 (Ability power) magic damage to all enemies in a line.

Cataclysm Damage: 200 (Ability power)
[120/200/1000]
Attack Speed
0.90
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal 200/350/1000 (Ability power) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 700/1050/99999 (Ability power) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 (Ability power) Shield for 1.25 seconds. Deal 300/475/1000 (Ability power) magic damage to all enemies in a line.

Cataclysm Damage: 350 (Ability power)
[200/350/1000]
Attack Speed
1.00
T-Hex
T-Hex
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 440/652/67120 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 170/280/2150 (Attack damageAbility power) physical damage, reduced by 35% per enemy hit up to 80%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 34/56/430 (Attack damageAbility power) physical damage.

Laser Damage: 280 = 265 (Attack damage) + 15 (Ability power)
[160/265/2000]
Missile Damage: 56 = 20% of 280
Mana
30 / 100
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 440/652/67120 (Health) Shield and begin consuming 25 mana per second. Each second while casting, fire a laser that deals 370/555/2150 (Attack damageAbility power) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 37/56/215 (Attack damageAbility power) physical damage.

Laser Damage: 555 = 540 (Attack damage) + 15 (Ability power)
[360/540/2000]
Missile Damage: 56 = 10% of 555
Mana
10 / 80
Zilean
Zilean
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 75/115/1000 (Ability power) magic damage each second. When the target dies, they explode, dealing 150/225/4000 (Ability power) magic damage in a 1 hex radius and grant Zilean 15 mana.
If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.

Damage: 115 (Ability power)
[75/115/1000]
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 90/135/1000 (Ability power) magic damage each second. When the target dies, they explode, dealing 150/225/4000 (Ability power) magic damage in a 1 hex radius and grant Zilean 15 mana.
If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.

Damage: 135 (Ability power)
[90/135/1000]
Arcanist 0
Arcanist
Your team gains Ability Power, Arcanists gain more.
(2) 18% Ability power, 25% Ability power for Arcanists
(4) 25% Ability power, 40% Ability power for Arcanists
(6) 40% Ability power, 60% Ability power for Arcanists
Your team gains Ability Power, Arcanists gain more.
(2) 15% Ability power, 25% Ability power for Arcanists
(4) 20% Ability power, 50% Ability power for Arcanists
(6) 35% Ability power, 70% Ability power for Arcanists
Demacia 0
Demacia
Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.
(3) 12 ArmorMagic resist
(5) 35 ArmorMagic resist
(7) 35 ArmorMagic resist. On Rally, smite enemies for 5% of their max Health.
(11) 150 ArmorMagic resist. BATTLE FOR DEMACIA!
Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.
(3) 12 ArmorMagic resist
(5) 30 ArmorMagic resist
(7) 30 ArmorMagic resist. On Rally, smite enemies for 5% of their max Health.
(11) 150 ArmorMagic resist. BATTLE FOR DEMACIA!
Dragonguards 0
Dragonguards
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/155/200% of his Armor and Magic Resist as magic damage in a 2-hex radius.
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/140/175% of his Armor and Magic Resist as magic damage in a 2-hex radius.
World Ender 0
World Ender
Aatrox gains Attack Damage equal to 150% of his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability.
Aatrox gains Attack Damage equal to 200% of his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability.
Flickerblades
Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
The Darkin Scythe
The Darkin Scythe
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
+25%
Attack Damage
+250
Health
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
+30%
Attack Damage
+250
Health
The Darkin Staff
The Darkin Staff
+40
Ability Power
+2%
Mana Regen
+35
Ability Power
+3%
Mana Regen
Royal Husk
Royal Husk
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 30% of this unit's max Health.
Recommended users: Cho'Gath and Rift Herald
Gain 200 + 0.10000000149011612% Health. After dropping below 50% max Health, spawn a Voidling with 30% of this unit's max Health.
Recommended users: Cho'Gath and Rift Herald
Arcane Viktor-y
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
Ascension
Ascension
After 12 seconds of combat, gain 45% Damage Amp.
After 12 seconds of combat, gain 40% Damage Amp.
Aura Farming
Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
Best Friends I
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Friend I
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Component Heist
Component Heist
After 4 player combats, gain 1 of every item component.
0 0
After 4 player combats, gain 1 of every item component. Gain a random component now.
0 0
Crash Test Dummies
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Earth Axiom
Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.
Efficient Shopper
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Evolve and Overcome
Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. 0
Void provides unique Mutations.
For every 5 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. 0
Void provides unique Mutations.
Focused Fire
Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Gilded Steel
Gilded Steel
Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Championship, 2025
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 3-cost champion.
Hard Commit
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Healing Orbs II
Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 500.
Hefty Rolls
Hefty Rolls
Your team gains 9 Health and size for each time you've rolled this game.
Rolls: 0 Health: 0
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.
Rolls: 0 Health: 0
Late Game Scaling
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
CyberCity Tactician's Crown, 2025
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
Living Forge
Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Lucky Gloves+
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Makeshift Armor II
Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.
Allies without items equipped gain 50 Armor and Magic Resist.
Max Build
Max Build
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.
Galaxies Championship, 2020
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Galaxies Championship, 2020
Promised Protection
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Secrets of the Sands
Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Spear's Will
Spear's Will
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The World Runes
The World Runes
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.
Treasure Hunt
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Trials of Twilight II
Trials of Twilight II
Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.
At the start of the next 3 stages, gain a Lesser Champion Duplicator.
Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.
At the start of the next 2 stages, gain a Lesser Champion Duplicator.
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Warlord's Honor
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Wood Axiom
Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.
tactics.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.