
Kobuko

Kog'Maw
Passive: Attacks deal 50/75/120 (
) bonus magic damage. Increase Max Attack Speed to 6.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.Shred: Reduce Magic ResistSunder: Reduce Armor
Passive: Attacks deal 44/66/110 (
) bonus magic damage. Increase Max Attack Speed to 6.Active: The next attack deals 55/85/130 (
) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.Shred: Reduce Magic ResistSunder: Reduce Armor

Rammus
Shield Amount
[475/575/675]
Health Per Taunted Enemy
[15/25/35]
Shield Amount
[525/625/725]
Health Per Taunted Enemy
[15/35/55]

Udyr

Yasuo

Ashe

K'Sante
Heal on Kill (ALL OUT): 540 = 30% 
Heal on Kill (ALL OUT): 513 = 30% 

Karma
Fire an energy disc that deals 1050/1575/6500 (
) total magic damage in a 1-hex radius centered on the target.
Damage: 1575 (
) [1050/1575/6500]
Fire an energy disc that deals 1100/1650/6500 (
) total magic damage in a 1-hex radius centered on the target.
Damage: 1650 (
) [1100/1650/6500]

Leona
Shield: 750 (
) [600/750/2000]
Shield: 775 (
) [650/775/2000]

Poppy

Volibear

Yuumi
Damage per Page: 38
[25/38/150]
Potential Page Damage: 23 = 20% of 38 per 
Damage per Page: 40
[26/40/150]
Potential Page Damage: 24 = 20% of 40 per 

Ekko

Varus
Arrow Damage: 145 = 130 (
) + 15 (
) [85/130/666]
Arrow Damage: 150 = 135 (
) + 15 (
) [90/135/666]

Yone
Strike Damage: 180 (
) [120/180/9999]
Strike Damage: 210 (
) [140/210/9999]

Sniper

Sorcerer

Soul Fighter

Strategist

Wraith
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.(2) 20% damage.
(4) 40% damage.
(6) 60% damage.
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.(2) 20% damage.
(4) 45% damage.
(6) 60% damage.

Guinsoo's Rageblade
Gain 6% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.

Void Staff
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.Shred: Reduce Magic Resist 
Kraken's Fury
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.

Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.Sunder: Reduce Armor 
Radiant Guinsoo's Rageblade
Gain 12% stacking Attack Speed every second.
Gain 13% stacking Attack Speed every second.

Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.Shred: Reduce Magic Resist 
Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
Attacks grant 8% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.

Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.Sunder: Reduce Armor 
Sniper's Focus
Gain
2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. Gain
1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. 
Gambler's Blade

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.

Blood Rage
Your units gain 12-30% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Game Plan
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

Know Your Enemy
Your team deals 10% more damage.Deal 18% more damage instead if you and your opponent have any of the same traits active. Your team gains 10% Damage Amp.Gain 18% Damage Amp instead if you and your opponent have any of the same traits active. 
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.

Stand United I
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 100%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.

Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 30 Health. Gain a Dr Mundo and Gnar.(Total: 0% AD; 0 Health) Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar.(Total: 0% AD; 0 Health) When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Vi's spell now shields for 4 seconds instead of healing, but is increased by 25%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
Vi's spell now shields for 4 seconds instead of healing, but is increased by 30%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0%
) Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0%
) The first cast each combat grants 5 Mana Regen and 30% Ability Power.
After the first cast each combat, gain 5 Mana Regen and 30% Ability Power.
Reduce each instance of incoming damage by 25.
Reduce damage taken by 25.
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 5% of her spell's damage as magic damage.
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 6% of her spell's damage as magic damage.
Jinx gains 20% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Jinx gains 30% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
(0) Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
(0) 40%
on kill. Execute enemies below 10% Health. (0) Kills heal 15% max Health and grant 40% Attack Speed for 3 seconds.
(0) 40%
on kill. Execute enemies below 10% Health. Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
Gain 100 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 0.75 seconds.