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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Oct 25 1PM
Live
PBE
Kobuko
Kobuko
Mana
20 / 70
Mana
30 / 85
Kog'Maw
Kog'Maw
Passive: Attacks deal 50/75/120 (Ability power) bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[50/75/120]
Passive: Attacks deal 44/66/110 (Ability power) bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130 (Ability power) bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

On-Hit Damage
[44/66/110]
Rammus
Rammus
Gain 475/575/675 (Ability power) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 48/72/120 (ArmorMagic resist) magic damage and Taunting enemies hit. Gain 15/25/35 (Ability power) max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.

Shield Amount
[475/575/675]
Health Per Taunted Enemy
[15/25/35]
Gain 525/625/725 (Ability power) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 48/72/120 (ArmorMagic resist) magic damage and Taunting enemies hit. Gain 15/35/55 (Ability power) max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.

Shield Amount
[525/625/725]
Health Per Taunted Enemy
[15/35/55]
Udyr
Udyr
Make 3 rapid attacks. Each heals Udyr for 140/180/230 (Ability power) and deals 35/50/80 (Attack damage) additional damage to enemies in a 1-hex radius.

Heal: 180 (Ability power)
[140/180/230]
Make 3 rapid attacks. Each heals Udyr for 150/190/250 (Ability power) and deals 35/50/80 (Attack damage) additional damage to enemies in a 1-hex radius.

Heal: 190 (Ability power)
[150/190/250]
Yasuo
Yasuo
Deal 180/270/430 (Attack damage) physical damage to the 3 closest enemies.

Damage: 270 = 225 (Attack damage) + 45 (Ability power)
[150/225/360]
Deal 170/255/405 (Attack damage) physical damage to the 3 closest enemies.

Damage: 255 = 210 (Attack damage) + 45 (Ability power)
[140/210/335]
Ashe
Ashe
Mana
0 / 80
Mana
0 / 70
K'Sante
K'Sante
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (Health) on kill.
Active: Gain 45/50/85% (Ability power) Durability for 3 seconds, then deal 144/216/1440 (ArmorMagic resist) physical damage to the target.
Active (ALL OUT): . Deal 350/525/3000 (Attack damage) physical damage to the target.

Heal on Kill (ALL OUT): 540 = 30% Health
Health
1000/1800/3240
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 285/513/923 (Health) on kill.
Active: Gain 45/50/85% (Ability power) Durability for 3 seconds, then deal 144/216/1440 (ArmorMagic resist) physical damage to the target.
Active (ALL OUT): . Deal 350/525/3000 (Attack damage) physical damage to the target.

Heal on Kill (ALL OUT): 513 = 30% Health
Health
950/1710/3078
Karma
Karma
Fire an energy disc that deals 1050/1575/6500 (Ability power) total magic damage in a 1-hex radius centered on the target.

Damage: 1575 (Ability power)
[1050/1575/6500]
Fire an energy disc that deals 1100/1650/6500 (Ability power) total magic damage in a 1-hex radius centered on the target.

Damage: 1650 (Ability power)
[1100/1650/6500]
Leona
Leona
Shield for 600/750/2000 (Ability power) for 4 seconds and deal 60/90/960 (ArmorMagic resist) magic damage to enemies in a 2-hex radius.
Fire sunbursts through enemies within 3-hexes. Each steals 3 (Potential) Armor and Magic Resist and deals 30/48/300 (ArmorMagic resist) magic damage.

Shield: 750 (Ability power)
[600/750/2000]
Shield for 650/775/2000 (Ability power) for 4 seconds and deal 60/90/960 (ArmorMagic resist) magic damage to enemies in a 2-hex radius.
Fire sunbursts through enemies within 3-hexes. Each steals 3 (Potential) Armor and Magic Resist and deals 30/48/300 (ArmorMagic resist) magic damage.

Shield: 775 (Ability power)
[650/775/2000]
Poppy
Poppy
Gain 390/528/1256 (HealthAbility power) Shield for 4 seconds. When it breaks, deal 250/375/4000 (Attack damage) physical damage to the target and 125/200/1500 (Attack damage) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.

Shield: 528 (Ability power)
[280/330/900]
Gain 430/568/1256 (HealthAbility power) Shield for 4 seconds. When it breaks, deal 250/375/4000 (Attack damage) physical damage to the target and 125/200/1500 (Attack damage) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.

Shield: 568 (Ability power)
[320/370/900]
Volibear
Volibear
Attack Damage
75/113/169
Attack Damage
80/120/180
Yuumi
Yuumi
Launch 20 pages dealing 25/38/150 (Ability power) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.
Every 4 pages, launch a bonus page that deals 15/23/90 (PotentialAbility power) true damage.

Damage per Page: 38
[25/38/150]
Potential Page Damage: 23 = 20% of 38 per Potential
Launch 20 pages dealing 26/40/150 (Ability power) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.
Every 4 pages, launch a bonus page that deals 16/24/90 (PotentialAbility power) true damage.

Damage per Page: 40
[26/40/150]
Potential Page Damage: 24 = 20% of 40 per Potential
Ekko
Ekko
Health
1100/1980/3564
Health
950/1710/3078
Varus
Varus
Passive: Gain mana when units die. Enemies grant 5, allies 3.
Active: Fire 3 (Attack speed) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 95/145/866 (Attack damageAbility power) physical damage, reduced by 35% per hit.

Arrow Damage: 145 = 130 (Attack damage) + 15 (Ability power)
[85/130/666]
Passive: Gain mana when units die. Enemies grant 5, allies 3.
Active: Fire 3 (Attack speed) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 100/150/866 (Attack damageAbility power) physical damage, reduced by 35% per hit.

Arrow Damage: 150 = 135 (Attack damage) + 15 (Ability power)
[90/135/666]
Yone
Yone
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (Attack damage) bonus true damage and 100/160/999 (Ability power) bonus magic damage.
Active: Send an echo towards the two furthest enemies, dealing 120/180/9999 (Attack damage) physical damage and briefly Stunning enemies hit.

Strike Damage: 180 (Attack damage)
[120/180/9999]
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (Attack damage) bonus true damage and 100/160/999 (Ability power) bonus magic damage.
Active: Send an echo towards the two furthest enemies, dealing 140/210/9999 (Attack damage) physical damage and briefly Stunning enemies hit.

Strike Damage: 210 (Attack damage)
[140/210/9999]
Sniper 0
Sniper
Snipers gain Damage Amp, increased against targets farther away.
(2) 13% Damage Amplification; +3% Damage Amplification per hex
(3) 16% Damage Amplification; +5% Damage Amplification per hex
(4) 22% Damage Amplification; +7% Damage Amplification per hex
(5) 25% Damage Amplification; +10% Damage Amplification per hex
Snipers gain Damage Amp, increased against targets farther away.
(2) 13% Damage Amplification; +3% Damage Amplification per hex
(3) 18% Damage Amplification; +5% Damage Amplification per hex
(4) 25% Damage Amplification; +7% Damage Amplification per hex
(5) 25% Damage Amplification; +10% Damage Amplification per hex
Sorcerer 0
Sorcerer
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20% Ability power; 8% max Health
(4) 50% Ability power; 10% max Health
(6) 80% Ability power; 12% max Health to 2 enemies
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
(2) 20% Ability power; 8% max Health
(4) 55% Ability power; 10% max Health
(6) 80% Ability power; 12% max Health to 2 enemies
Soul Fighter 0
Soul Fighter
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Defeat 10 players in combat.
MAXIMUM SOUL POWER.
(2) 120 Health, 1% Attack damageAbility power, +10% damage
(4) 240 Health, 2% Attack damageAbility power, +16% damage
(6) 425 Health, 3% Attack damageAbility power, +22% damage
(8) 600 Health, 4% Attack damageAbility power, +28% damage
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Defeat 10 players in combat.
MAXIMUM SOUL POWER.
(2) 120 Health, 1% Attack damageAbility power, +10% damage
(4) 240 Health, 2.5% Attack damageAbility power, +16% damage
(6) 425 Health, 4% Attack damageAbility power, +22% damage
(8) 600 Health, 4% Attack damageAbility power, +28% damage
Strategist 0
Strategist
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
(2) 150 Shield; 4% Damage Amplification
(3) 225 Shield; 6% Damage Amplification
(4) 350 Shield; 10% Damage Amplification
(5) 450 Shield; 14% Damage Amplification
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
(2) 150 Shield; 4% Damage Amplification
(3) 200 Shield; 6% Damage Amplification
(4) 300 Shield; 10% Damage Amplification
(5) 400 Shield; 14% Damage Amplification
Wraith 0
Wraith
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
(2) 20% damage.
(4) 40% damage.
(6) 60% damage.
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
(2) 20% damage.
(4) 45% damage.
(6) 60% damage.
Guinsoo's Rageblade
Guinsoo's Rageblade
Gain 6% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.
Void Staff
Void Staff
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Kraken's Fury
Kraken's Fury
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Last Whisper
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
Gain 12% stacking Attack Speed every second.
Gain 13% stacking Attack Speed every second.
Radiant Void Staff
Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Kraken's Fury
Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
Attacks grant 8% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Sniper's Focus
Sniper's Focus
Gain Range 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Gain Range 1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Gambler's Blade
Gambler's Blade
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 5% chance to drop Gold 1 gold.
Grant Attack speed 1% bonus Attack Speed per Gold gold in your bank (up to Gold 30 gold).
Each attack has a 5% chance to drop Gold 1 gold.
[Unique - only 1 per champion]
Ascension
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.
Blood Rage
Blood Rage
Your units gain 12-30% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Game Plan
Game Plan
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Know Your Enemy
Know Your Enemy
Your team deals 10% more damage.
Deal 18% more damage instead if you and your opponent have any of the same traits active.
Your team gains 10% Damage Amp.
Gain 18% Damage Amp instead if you and your opponent have any of the same traits active.
Overheal
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Second Wind I
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Stand United I
Stand United I
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Tactician's Kitchen
Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.
Tesla Coil
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Tiny Team
Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 100%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
Tournament Titans
Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 30 Health. Gain a Dr Mundo and Gnar.
(Total: 0% AD; 0 Health)
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar.
(Total: 0% AD; 0 Health)
Best Defense
When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Denting Blows
Vi's spell now shields for 4 seconds instead of healing, but is increased by 25%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
Vi's spell now shields for 4 seconds instead of healing, but is increased by 30%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
Fairy Tail
On cast spawn 2 fairies that each deal 80-275 (based on Stage) magic damage to the target over the next 8 seconds.
On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Fury Break
Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Max Arcana
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% Ability power)
Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% Ability power)
Mind Battery
The first cast each combat grants 5 Mana Regen and 30% Ability Power.
After the first cast each combat, gain 5 Mana Regen and 30% Ability Power.
Resistant
Reduce each instance of incoming damage by 25.
Reduce damage taken by 25.
Stalking Dart
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 5% of her spell's damage as magic damage.
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 6% of her spell's damage as magic damage.
Super Mega
Jinx gains 20% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Jinx gains 30% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Thrillseeker
(0) Kills heal 15% max Health and grant 40% Attack Speed for 2 seconds.
(0) 40% Attack speed on kill. Execute enemies below 10% Health.
(0) Kills heal 15% max Health and grant 40% Attack Speed for 3 seconds.
(0) 40% Attack speed on kill. Execute enemies below 10% Health.
Unstoppable
Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
Gain 100 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 0.75 seconds.
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