Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Dec 19 10AM
Live
PBE
Caitlyn
Caitlyn
Attack Speed
0.70
Attack Speed
0.75
Sona
Sona
Deal 120/180/270 (Ability power) magic damage to 2 nearby enemies and restore 40/50/80 (Ability power) Health to the lowest Health ally.

Damage: 180 (Ability power)
[120/180/270]
Deal 130/195/300 (Ability power) magic damage to 2 nearby enemies and restore 40/50/80 (Ability power) Health to the lowest Health ally.

Damage: 195 (Ability power)
[130/195/300]
Orianna
Orianna
Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 100/150/250 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 80/120/200 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Secondary Damage: 150 (Ability power)
[100/150/250]
Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 120/180/300 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 80/120/200 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Secondary Damage: 180 (Ability power)
[120/180/300]
Yasuo
Yasuo
Dash, then deal 84/127/194 (Attack damageAbility power) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Damage: Ability power
[6/9/14]
Damage: 127 = 118 (Attack damage) + 9 (Ability power)
[78/118/180]
Dash, then deal 93/137/208 (Attack damageAbility power) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.

Damage: Ability power
[8/12/18]
Damage: 137 = 125 (Attack damage) + 12 (Ability power)
[85/125/190]
Dr. Mundo
Dr. Mundo
Mana
0 / 80
Mana
0 / 60
Gwen
Gwen
Armor
50
Magic Resist
50
Health
800/1440/2592
Armor
55
Magic Resist
55
Health
850/1530/2754
LeBlanc
LeBlanc
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 250/375/580 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 140/210/325 (Ability power) magic damage.

Damage: 375 (Ability power)
[250/375/580]
Secondary Damage: 210 (Ability power)
[140/210/325]
Summon 3 dashing mirror images that strike the target and up to 2 other nearby enemies. The target takes 270/405/630 (Ability power) magic damage and is Stunned for 1 second, while other units hit take 150/225/350 (Ability power) magic damage.

Damage: 405 (Ability power)
[270/405/630]
Secondary Damage: 225 (Ability power)
[150/225/350]
Leona
Leona
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power).
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds..
Passive: Reduce instances of incoming damage by 15/30/60 (Ability power).
Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (Ability power) magic damage. Wound and 1% Burn them for 4 seconds.
Lux
Lux
Fire a ball of light at the most enemies, dealing 30/45/100 (Ability power) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 310/465/1600 (Ability power) magic damage to enemies hit by the ball and 90/135/900 (Ability power) magic damage to all other enemies hit.

Damage: 465 (Ability power)
[310/465/1600]
Fire a ball of light at the most enemies, dealing 30/45/100 (Ability power) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 330/500/1600 (Ability power) magic damage to enemies hit by the ball and 90/135/900 (Ability power) magic damage to all other enemies hit.

Damage: 500 (Ability power)
[330/500/1600]
Miss Fortune
Miss Fortune
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/5070 (Attack damageAbility power) physical damage and the rest deal 94/146/5070 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: 225 = 200 (Attack damage) + 25 (Ability power)
[130/200/5000]
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/3070 (Attack damageAbility power) physical damage and the rest deal 94/146/3070 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: 225 = 200 (Attack damage) + 25 (Ability power)
[130/200/3000]
Nasus
Nasus
Mana
0 / 80
Mana
10 / 70
Rift Herald
Rift Herald
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 172/280/2467 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 30/30/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Damage: 280 = 150 (Ability power) + 6% Health
[100/150/2000]
Durability: 30% (Ability power)
[30/30/80]
Health
1200/2160/3888
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Damage: 269 = 150 (Ability power) + 6% Health
[100/150/2000]
Durability: 25% (Ability power)
[25/25/80]
Health
1100/1980/3564
Singed
Singed
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 10/50/500 (Ability power) Health each second, and gain 20 Armor and Magic Resistance.

Heal per Second: 50 (Ability power)
[10/50/500]
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Ability power) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 12/65/500 (Ability power) Health each second, and gain 20 Armor and Magic Resistance.

Heal per Second: 65 (Ability power)
[12/65/500]
Skarner
Skarner
Passive: All allies gain 10/20/100 Armor.
Active: Gain 725/875/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (Armor) physical damage and Stunning them for 2/2.25/8 seconds.

Shield: 875 (Ability power)
[725/875/3000]
Passive: All allies gain 10/20/100 Armor.
Active: Gain 750/950/3000 (Ability power) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (Armor) physical damage and Stunning them for 2/2.25/8 seconds.

Shield: 950 (Ability power)
[750/950/3000]
Aurelion Sol
Aurelion Sol
Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 350/615/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
15: Create a shockwave that deals 50/75/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 12% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 25% bonus true damage.
700: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1988: Summon a black hole at the epicenter, instantly killing enemies within.
Passive: After dealing ability damage to an enemy, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 350/615/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
15: Create a shockwave that deals 50/75/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
100: Shockwave increases to a 4 hex radius.
175: Knock up targets in the star crash for 2 seconds.
250: Shockwave increases to 10 radius.
400: The star crash deals 33% bonus true damage.
700: Also call down a meteor storm that deals 1000/1500/9999 (Ability power) magic damage split between living enemies.
1988: Summon a black hole at the epicenter, instantly killing enemies within.
Fiddlesticks
Fiddlesticks
Teleport into the largest cluster of enemies and Stun them for 1.25/1.25/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (Ability power) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
Teleport into a large cluster of enemies within 2 hexes and Stun them for 1.25/1.25/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (Ability power) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
T-Hex
T-Hex
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 580/904/67573 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 130/215/2150 (Attack damageAbility power) physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 39/65/645 (Attack damageAbility power) physical damage.

Laser Damage: 215 = 200 (Attack damage) + 15 (Ability power)
[120/200/2000]
Missile Damage: 65 = 30% of 215
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 580/904/67573 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 145/255/2150 (Attack damageAbility power) physical damage, reduced by 18% per enemy hit up to 55%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 44/77/645 (Attack damageAbility power) physical damage.

Laser Damage: 255 = 240 (Attack damage) + 15 (Ability power)
[135/240/2000]
Missile Damage: 77 = 30% of 255
Bilgewater 0
Bilgewater
Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 15 Serpents
(5) 35 Serpents, improved loot
(7) 65 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Each player combat, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
(3) 15 Serpents
(5) 35 Serpents, improved loot
(7) 65 Serpents, superior loot
(10) 150 Serpents, 2x stats, FIRE CANNONS!
Current Bonus Stats:
0% Attack damageAbility power, 0% Attack speed, 0% Health
Current Serpents: 0 Serpents
Shadow Isles 0
Shadow Isles
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 22% Attack damageAbility power
(5) 1.9x Souls, 25% Attack damageAbility power
Souls Collected: 0 Souls
Whenever ANY champion dies in a player combat, gain Souls (Souls). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
(2) 1x Souls, 18% Attack damageAbility power
(3) 1.3x Souls, 20% Attack damageAbility power
(4) 1.6x Souls, 22% Attack damageAbility power
(5) 1.9x Souls, 25% Attack damageAbility power
Souls Collected: 0 Souls
Yordle 0
Yordle
(2) Yordles gain 40 Health and 5% Attack Speed for each unique Yordle fielded. 3 star Yordles grant 50% more!
(4) AND your first shop each round has a Yordle in it!
(6) AND get 1 free rerolls each round!
(8) AND get a Yordle Grab Bag each round!
(2) Yordles gain 40 Health and 5% Attack Speed for each unique Yordle fielded. 3 star Yordles grant 100% more!
(4) AND your first shop each round has a Yordle in it!
(6) AND get 1 free rerolls each round!
(8) AND get a Yordle Grab Bag each round!
Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 20% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 100 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Spirit Visage
Radiant Spirit Visage
+600
Health
+20%
DR
+4%
Mana Regen
+700
Health
+20%
DR
+4%
Mana Regen
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
+50
Armor
+50
Magic Resist
+200
Health
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
+50
Armor
+50
Magic Resist
+300
Health
Radiant Steadfast Heart
Radiant Steadfast Heart
+40
Armor
+500
Health
+40%
Critical Strike Chance
+40
Armor
+600
Health
+40%
Critical Strike Chance
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 18% max health.
Every 2 seconds, heal 5% max Health.
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 30% max Health.
+1000
Health
Gain 33% max Health.
+1200
Health
Void Gauntlet
Void Gauntlet
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Eternal Pact
Eternal Pact
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Cappa Juice
Cappa Juice
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
+20%
Attack Damage
+20%
Attack Speed
+20
Ability Power
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
+25%
Attack Damage
+20%
Attack Speed
+25
Ability Power
Aegis of Dawn
Aegis of Dawn
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.
Healing increases based on Stage.
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
Aegis of Dusk
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.
Damage increases based on Stage.
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
The Darkin Bow
The Darkin Bow
+25%
Attack Damage
+25%
Attack Speed
+10%
Attack Damage
+25%
Attack Speed
The Darkin Scythe
The Darkin Scythe
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The Darkin Staff
The Darkin Staff
+40
Ability Power
+1%
Mana Regen
+40
Ability Power
+2%
Mana Regen
Pile O' Citrus
Pile O' Citrus
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 20 Serpents.
Recommended holder: Illaoi
+700
Health
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 Serpents.
Recommended holder: Illaoi
+600
Health
Barknuckles
Barknuckles
+45
Armor
+45
Magic Resist
+300
Health
+35
Armor
+35
Magic Resist
+300
Health
First Mate's Flintlock
First Mate's Flintlock
+10%
Attack Damage
+10%
Attack Speed
+20%
Critical Strike Chance
+10%
Attack Damage
+20%
Critical Strike Chance
Belt Overflow
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Big Friend I
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.
Birthday Reunion
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Bronze For Life II
Bronze For Life II
Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Comeback Story
Comeback Story
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
0
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
0
Crown's Will
Crown's Will
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Cry Me A River
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Evolve and Overcome
Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: 0/5)
Void provides unique Mutations.
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. 0
Void provides unique Mutations.
Infinity Protection
Infinity Protection
Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
Late Game Scaling
Late Game Scaling
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.
CyberCity Tactician's Crown, 2025
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
CyberCity Tactician's Crown, 2025
Mace's Will
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Promised Protection
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Solo Plate
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
Spear's Will
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
The Axiomata
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.
The Golden Dragon
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Trials of Twilight
Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Two Much Value
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.
Win Out
Win Out
When you reach level 9, immediately level to 10 and gain 5 free Shop rerolls. Gain 6 XP now.
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
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