Set 17 Info

Silver

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2

Augmented Power

Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2

Backup Bows

Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Attacks: 0
2-1
3-2
4-2

Band of Thieves

Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2

Best Friends I

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
2-1
3-2
4-2

Bonk!

Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
2-1
3-2
4-2

Boxing Lessons

Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2

Branching Out

Branching Out
Gain a random Emblem.
2-1
3-2
4-2

Branching Out+

Branching Out+
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
2-1
3-2
4-2

Carve a Path

Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Damage dealt: 0
2-1
3-2
4-2

Charge Transfer I

Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2

Cognitive Tax

Cognitive Tax
Gain 8 gold and 1 XP.
2-1
3-2
4-2

Cognitive Tax+

Cognitive Tax+
Gain 12 gold and 3 XP.
2-1
3-2
4-2

Continuous Conjuration

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Damage dealt: 0
2-1
3-2
4-2

Corrosion

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2

Crafted Crafting

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2

Critical Success

Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Critical strikes: 0
2-1
3-2
4-2

Dummify

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
2-1
3-2
4-2

Electrocharge I

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2

Exiles I

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2

Expedition

Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. 0
2-1
3-2
4-2

Extra Buckles

Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Damage taken: 0
2-1
3-2
4-2

Feeling Lucky

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
0
2-1
3-2
4-2

Find Your Center

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
2-1
3-2
4-2

Firesale

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2

Flowing Tears

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Mana spent: 0
2-1
3-2
4-2

Focused Fire

Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2

Forge a Friend

Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2

Glass Cannon I

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
2-1
3-2
4-2

Good For Something I

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
2-1
3-2
4-2

Group Hug I

Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2

Healing Orbs I

Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2

Iron Assets

Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2

Item Grab Bag

Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2

Kick Start

Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
2-1
3-2
4-2

Late Game Specialist

Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lineup

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
2-1
3-2
4-2

Makeshift Armor I

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2

On a Roll

On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2

One Two Three

One Two Three
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
2-1
3-2
4-2

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
2-1
3-2
4-2

Partial Ascension

Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.
2-1
3-2
4-2

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2

Rolling For Days I

Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2

Second Wind

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2

Silver Spoon

Silver Spoon
Gain 10 XP.
2-1
3-2
4-2

Size Matters

Size Matters
Gain a Giant's Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog's Armor.
2-1
3-2
4-2

Slice of Life

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
2-1
3-2
4-2

Slightly Magic Roll

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2

Small Grab Bag

Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2

Stand United

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Current Bonus: 0% Attack damage 0% Ability power
2-1
3-2
4-2

Stellar Combo

Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
2-1
3-2
4-2

Survivor

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Teaming Up

Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2

Termeepnal Velocity

Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
2-1
3-2
4-2

The Tower

The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
2-1
3-2
4-2

Tiny Titans

Tiny Titans
Increase your current and max player health by 30.
2-1
3-2
4-2

Twin Guardians

Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
2-1
3-2
4-2

Vampiric Vitality I

Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
2-1
3-2
4-2

Gold

A Magic Roll

A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2

Advanced Loan

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
2-1
3-2
4-2

Advanced Loan+

Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
2-1
3-2
4-2

Anima Commander

Anima Commander
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 10.
2-1
3-2
4-2

Apotheotic Forge

Apotheotic Forge
Choose 1 of 4 Divine Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Arcane Viktor-y

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
2-1
3-2
4-2

Ascension

Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.
2-1
3-2
4-2

Aura Farming

Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
2-1
3-2
4-2

Backline Blueprint

Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2

Best Friends II

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
2-1
3-2
4-2

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
2-1
3-2
4-2

Birthday Reunion

Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2

Blood Offering

Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2

Bodyguard Training

Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2

Booster Pack

Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
2-1
3-2
4-2

Booster Pack+

Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
(Each champion has a small chance of being holographic!)
2-1
3-2
4-2

Bronze For Life I

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2

Calculated Loss

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2

Care Package

Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2

Charge Transfer II

Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2

Cognitive Overload

Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
2-1
3-2
4-2

Construct a Companion

Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2

Contract Killer

Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
2-1
3-2
4-2

Cosmic Restart

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
2-1
3-2
4-2

Crash Test Dummies

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.
2-1
3-2
4-2

Cry Me A River

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
2-1
3-2
4-2

Cybernetic Implants

Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
2-1
3-2
4-2

Cybernetic Uplink

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
2-1
3-2
4-2

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2

Early Learnings

Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
0
TFT Vegas Open, 2023
2-1
3-2
4-2

Electrocharge II

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2

Epic Rolldown

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
2-1
3-2
4-2

Epoch

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
2-1
3-2
4-2

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
2-1
3-2
4-2

Exclusive Customization

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2

Exiles II

Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
2-1
3-2
4-2

Explosive Growth

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2

Explosive Growth+

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2

Feed the Flames

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2

Forward Thinking

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2

Frontline Foundation

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2

Gain 21 Gold

Gain 21 Gold
Gain 21 gold.
2-1
3-2
4-2

Gilded Steel

Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
2-1
3-2
4-2

Glass Cannon II

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
2-1
3-2
4-2

Group Hug II

Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2

Healing Orbs II

Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.
2-1
3-2
4-2

Heart of Steel

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2

Heat Death

Heat Death
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
2-1
3-2
4-2

Heavy Is the Crown

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag+

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

Heroic Grab Bag++

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2

Hustler

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Indiscriminate Killer

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2

Infinity Protection

Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
2-1
3-2
4-2

Invader Zed

Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.
Zed is a 5-cost Attack Fighter that creates clones of himself.
2-1
3-2
4-2

Jeweled Lotus I

Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2

Kahunahuna

Kahunahuna
Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
2-1
3-2
4-2

Know Your Enemy

Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
2-1
3-2
4-2

Late Game Scaling

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
2-1
3-2
4-2

Legion of Threes

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
2-1
3-2
4-2

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
0
2-1
3-2
4-2

Mace's Will

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2

Makeshift Armor II

Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.
2-1
3-2
4-2

Malicious Monetization

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
0
2-1
3-2
4-2

Max Build

Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Galaxies Championship, 2020
2-1
3-2
4-2

May the Fours Be With You

May the Fours Be With You
Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
2-1
3-2
4-2

Misfits

Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
0
2-1
3-2
4-2

Money Hungry

Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
0
2-1
3-2
4-2

Pandora's Bench

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.
2-1
3-2
4-2

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. 0
0
2-1
3-2
4-2

Plot Armor

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Prizefighter

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2

Reach for the Stars

Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
2-1
3-2
4-2

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
2-1
3-2
4-2

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Salvage Bin+

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2

Savings Account

Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Gold earned: 0
2-1
3-2
4-2

Second Wind II

Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.
2-1
3-2
4-2

Self Destruct

Self Destruct
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
2-1
3-2
4-2

Seraphim's Staff

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2

Side Effects

Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
2-1
3-2
4-2

Slammin'

Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Slammin'+

Slammin'+
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2

Solo Leveling

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2

Solo Plate

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
2-1
3-2
4-2

Speedy Double Kill

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
2-1
3-2
4-2

Spirit of Redemption

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
2-1
3-2
4-2

Spreading Roots

Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2

Spreading Roots+

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2

Staffsmith

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2

Sunfire Board

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
2-1
3-2
4-2

Swordsmith

Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2

The Big Bang

The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
2-1
3-2
4-2

The Golden Dragon

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
2-1
3-2
4-2

Tons of Stats!

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
2-1
3-2
4-2

Treasure Hunt

Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2

Trifecta I

Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2

Two Much Value

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
2-1
3-2
4-2

Two Tanky

Two Tanky
When you field exactly 2 copies of a champion, they both gain 600 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2

U.R.F

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2

Urf's Gambit

Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
2-1
3-2
4-2

Vampiric Vitality II

Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
2-1
3-2
4-2

Warlord's Honor

Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2

Warpath

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2

Worth the Wait

Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Woven Magic

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).
Mana spent: 0/2200
2-1
3-2
4-2

You Have My Bow

You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.
2-1
3-2
4-2

Prismatic

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2

At What Cost

At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
2-1
3-2
4-2

Band of Thieves II

Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2

Band of Thieves II+

Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2

Band of Thieves II++

Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2

Baron's Lair

Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
2-1
3-2
4-2

Belt Overflow

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-1
3-2
4-2

Birthday Present

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2

Bronze For Life II

Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-1
3-2
4-2

Build a Bud

Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2

Buried Treasures

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2

Call to Chaos

Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2

Comeback Story

Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
0
2-1
3-2
4-2

Commerce Core

Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
2-1
3-2
4-2

Component Heist

Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now.
0 0
2-1
3-2
4-2

Cursed Crown

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2

Deadlier Blades

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2

Deadlier Caps

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2

Exclusive Customization II

Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2

Expected Unexpectedness

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2

Flexible

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
2-1
3-2
4-2

Forged in Strength

Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
2-1
3-2
4-2

Giant and Mighty

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2

Going Long

Going Long
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Golden Gamble

Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
2-1
3-2
4-2

Golden Gamble+

Golden Gamble+
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
2-1
3-2
4-2

Golden Gamble++

Golden Gamble++
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
2-1
3-2
4-2

Hard Commit

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
2-1
3-2
4-2

Hedge Fund

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Hedge Fund+

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

Hold the Line

Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2

Invested+

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Invested++

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2

Jeweled Lotus II

Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2

Just Hit

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
2-1
3-2
4-2

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 10 immediately.
2-1
3-2
4-2

Living Forge

Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-1
3-2
4-2

Luxury Subscription

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2

Min-Max

Min-Max
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2

Money Monsoon

Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2

New Recruit

New Recruit
Gain +1 max team size and a Champion Duplicator.
2-1
3-2
4-2

Nine Lives

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2

One Buff, Two Buff

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
2-1
3-2
4-2

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2

Radiant Rascal

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
2-1
3-2
4-2

Retribution

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
2-1
3-2
4-2

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
2-1
3-2
4-2

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2

Soul Awakening

Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-1
3-2
4-2

Subscription Service

Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2

Sweet Treats

Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained: 0
Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2

Sword Overflow

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
2-1
3-2
4-2

Tactician's Kitchen

Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-1
3-2
4-2

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2

The Trait Tree

The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.
2-1
3-2
4-2

The Trait Tree+

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2

Tiniest Titan

Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
2-1
3-2
4-2

Tiny, but Deadly

Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2

Trifecta II

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2

Urf's Grab Bag

Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
2-1
3-2
4-2

Wand Overflow

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2

We Stick Together

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0
Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2

Win Out

Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2

Wise Spending

Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
2-1
3-2
4-2

Worth the Wait II

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2

Black Market

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