Heal 300/375/575(), then deal 161/242/362() physical damage to the current target.N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181() physical damage.
Passive: For every 1% missing Health, gain 2% () Attack SpeedActive: Deal 130/195/295() physical damage to the target, increased by 50% if they're a tank.
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555() physical damage.N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222() physical damage.Lucky: Check twice and take the better outcome.
Deal 262/384/588() magic damage to the lowest Health enemy in range and permanently gain 12/18/33maximum Health. If this kills them, permanently gain 25/35/65maximum Health instead.
Active: Fire a blast at the current target that deals 165/250/380 () physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 () physical damage to the current target on cast.
Hurl a shard towards the current target, dealing 250/375/600() magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 50/75/115() magic damage to nearby targets.
Transform for 6 seconds, temporarily gaining 250/350/550 max Health, entering {{TFT17_SpaceGroove_TheGroove}}, and dealing 44/70/115() magic damage to adjacent enemies each second.
Gain 400/475/575 () Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60 () Armor and Magic Resistance.Meep Bonus: Meeps grant 125/160/210 () Shield to the nearest 1 () allies for 4 seconds.
Stab the target, causing them to bleed for 520/780/1225 () physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Passive: Attacks deal 30/45/100 () bonus magic damage and an additional 70/105/190 () stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.Active: Gain 150% Attack Speed for 3 attacks.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430() and 380/570/860() magic damage. Overkill damage bounces to the nearest enemy. 3-Star Bonus: If a 9 is thrown, generate 1 gold.Lucky: Check twice and take the better outcome.
Call down a Meepteor on the target that deals 310/465/700() magic damage.Meep Bonus: An additional 2() mini Meepteor are called down on nearby targets dealing 31/47/70() magic damage each.
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 38/56/89() physical damage to the first enemy hit, reduced to 15/22/36() for each subsequent target. Kunai remove 1 Armor, 2 if they crit.N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18() physical damage each second. Kunai increase the damage of the bleed by 10%.
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/570() physical damage, reduced by 75% per hit.Meep Bonus:1 () Meeps attack alongside Gnar, dealing 10/16/23() physical damage per second.
Passive: Attacks deal magic damage. Gwen is in {{TFT17_SpaceGroove_TheGroove}} while targeting an enemy below 40% Health.Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/380 () magic damage to the target and 75/110/190 () magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35() and gaining 400/500/675() Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153() magic damage and Stunning them for 1/1.25/1.5 second(s).
Heal 456/567/846 () Health over 3 seconds. Slam the target, dealing 160/240/360 () magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% ().
Kick a ball at the current target that deals 230/345/520() magic damage. On impact, the ball has a 100%Lucky chance to bounce to a new target dealing 75/115/175() magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.Lucky: Check twice and take the better outcome.
Gain 300/375/500() Shield. Each second for the next 4 seconds, gain 75/90/105() more Shield and deal 45/70/100() magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 () physical damage. Then, teleport behind them and cleave, dealing 210/315/720 () physical damage to them and 120/180/360 () physical damage to nearby enemies.
Fire a paddle star at the current target, dealing 68/102/153 () magic damage to the first target hit and 34/51/77 () to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190() magic damage to each, plus 370/555/890() magic damage split between all enemies hit.Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Passive: Attacks deal 50/75/130 () bonus magic damage.Active: Gain 225/275/375 () Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110() magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Dash through the current target, dealing 110/165/265() magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 260/395/625() magic damage. Adjacent enemies take 50% damage.Meep Bonus: Add 1 () Meep to the bait, increasing Mega Meep damage by 75/115/180 ().
Gain 450/525/650() Shield for 3 seconds. Over the duration, drain 55/85/130() Health from the nearest 3 enemies. Then slam down, dealing 80/120/180() magic damage to all enemies within 2hexes.
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 () physical damage each.
Passive: Gain a different secondary effect each game based on the Stargazer constellation.Active: Call down something from the sky, dealing 150/225/360() magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
Passive: Gain 45% more max Health from all sources.Active: Converge an X-shape of vines on the target, dealing 100/150/225 () magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 () bonus physical damage.
Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.Active: Gain 100/150/500 () Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 () magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Gain 20% Durability for 2 seconds, healing 500/550/650() over the duration. Afterwards, slash forward in a line, dealing 120/180/300() physical damage to enemies hit and knocking them up for 1 second.
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 () physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.Active: Unleash a volley of bullets at the target, dealing 360/540/860 () physical damage and knocking up for 1.25 seconds.
Passive - Proximity Blast: Whenever an enemy enters a 0 () hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200() physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.Active: Gain 150/175/200() Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 240/360/575() magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2700() magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304() physical damage with a 20% Lucky chance of firing a mega missile that deals 116/172/1064() instead.Meep Bonus: Every 64 () seconds, launch an Explosive Meep at the target, dealing 120/180/900() physical damage in a one hex radius on impact.Lucky: Check twice and take the better outcome.
Enter a defensive stance for 4seconds gaining 20/20/90%Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850/1200/3000() over the duration. When this ends, release a shockwave that deals 96/144/3600() as physical damage in a 2-hex range.
Gather the force of a black hole, dealing 570/855/5000() magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000() magic damage.
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 () physical damage. Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.6/0.9/6() physical damage. N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Passive: Attacks deal 64/96/400() magic damage instead.Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750() magic damage.
Passive: Every third attack is a doubleslash that deals 60/90/550 () bonus physical damage.Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 () physical damage
Toss a disco bubble at the target that deals 410/615/5000() split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000() magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.
Gain 475/575/2000() Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000() magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000() magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Gain 675/825/2000() shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 () magic damage.Meep Bonus: Reduce the damage of incoming attacks by 4 (). After being attacked 20 times, deal 12/18/300() magic damage in a two hex radius.
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300() magic75/115/300() physical damage.Active: Dash to a nearby hex, gaining 100/150/1200Shield for 2 seconds and slashing adjacent enemies for 90/135/1000() magic90/135/1000() physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000() magic160/240/2000() physical damage to enemies in a line.
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.Active: Heal 386/514/1858(), then tongue lash all enemies within two hexes dealing 71/107/884() magic damage.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 54/81/960() physical damage each.
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000()magic damage to the target, plus 135/205/1500()magic damage split between all enemies within 1hex. The saucer deals 30% increased damage to Tanks.If an enemy under the UFO dies, Bard has a 15/20/100%chance to abduct them and create a 1-star copy on your bench.Meep bonus: On combat start, grant the nearest 0() Meeple allies an additional Meep.
Passive: Every 2/2/0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150() magic damage.Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999() magic damage. They crash down into the disco ball, dealing 175/265/5000() magic damage in a three hex radius. Enter {{TFT17_SpaceGroove_TheGroove}} for 1 second per enemy hit.
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777() bonus true damage and heal for 15% of the damage dealt.Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999() over 5 seconds.
Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 () physical damage each.Active: Fire an explosive shell that deals 360/540/5555 () physical damage to the target, and 150/225/4110() physical damage to adjacent enemies.
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 42/63/688() physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Passive: Heal for 20% of Ability damage.Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000() Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500() magic damage per second to each one. At the end of the transfomation, deal 240/360/4000() magic damage to all tethered enemies.
Passive: On cast, attacks gain 40/60/777() stacking bonus magic damage. Starting from the third cast, gain true damage instead.Active: Gain 321/473/3767() Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999() magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.Every 5 casts, instead rip off all debris dealing 120/180/999() magic damage, then crush all the debris onto the target, dealing 620/930/9999() magic damage and briefly stunning them.
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250() magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.Active: Shadow launches 3 empowered strikes, dealing 140/210/1000() magic damage instead.
Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.